Description


Welcome to my first attempt at a 60-card EDH / Vintage Draft Cube!

This is a catalog of the cube I fully intend on putting together IRL, so understand that -

1) Since putting any kind of cube together is gonna be super costly, many of these cards are ones that I own. No cards over $30 USD as of the publishing of this cube, I will aim to make this a semi-casual / semi-competitive cube with EDH staples and strong cards, but nothing nearing cEDH or Power9. You want Kess, Dissident Mage and Zur the Enchanter *f-etch*? Sorry, you got Jeleva, Nephalia's Scourge and Sydri, Galvanic Genius! You want Crawlspace? I can give you Caltrops!

2) In respect to point 1, there's gonna be a price limit, as I don't want to wait till I'm old and gray to get this dang thing together. Seven packs for each of up to 8 players that have sixteen cards each, plus eight five-card "Highlander packs" means we're looking at 936 cards. Maybe I'm foolish, but I'd want to organize each draft-pack in such a way that you're guaranteed to have 1 nonbasic land, nine cards that are under $1, five cards between $1 - $10, and one card that's over $1. Currently my janky math puts us around $66.92usd per pack, so x56 packs, that's $3,747.52usd, moreso when you factor in the eight Highlander packs. So let's call it $4k

Yikes. Obviously, this math is all hypothetical and magical-christmas land (who knows, I may decide to go Pauper-Cube lmfao), so let's work out some stuff! Please let me know what you think, and if you have any experience maintaining and hosting a Cube Draft PLEASE DEAR LORD GIVE ME SOME ADVICE!


How are we supposed to draft this bad boy?

Indeed, you have some options here as a Drafter, or as the Host / Owner (should you put something like this together). This is an EDH cube that can just as easily be drafted as a Vintage cube. The first thing that sets it apart as an EDH cube, is I plan on making special "Highlander packs".

Highlander packs will be eight packs meant to be drafted at the very beginning of the game. Each pack will have 5 legends that are legal as your commander. To add some spice, I think drafting with these legends revealed (but not the packs themselves) for the remainder of the draft would be interesting.

There are 88 legends in the entire cube, so not all of them will be in these eight packs. If you draft a legend in a normal draft-pack you don't have to reveal it, and you can choose to use that as your commander (and obviously, you can use revealed legends in the deck). I Foresee this adding some interesting draft interplay, as players draft silverbullets for a commander that's been revealed, only for it to be ineffectual in usage against the commander that opponent ended up going with!

Secondly, Each player will be drafting 117 cards, so the decks will be 60 cards including the commander(s). I imagine the act of drafting this will be tough enough as is, and putting together a 100-card deck would be ABSOLUTE MAYHEM and grueling for any player (even myself, who loves to deckbuild) over the course of any one get-together. going 60-card EDH lets you get to playing faster, and makes some archetypes a little more viable.

/cough/ Mill and Dredge /cough/

Another game-rule I'd go with to speed up the games would be starting at 20 life, and no tracking of commander damage. This gives Aggro a decent shot at cleaning a game up (whether it's multiplayer or 1v1), still gives Voltron something to do, and still gives lifegain some relevance. Combo and Control decks may suffer, but that's the price you pay for lowing the chances of 4 hour long games!

Obviously, all of these are just suggestions, and may not even be the most practical thing. I may decide to go with a different approach in the future, and you may have found success with some different variation on the rules -- and that's okay!

It should be noted that there are a LOT of great cards that I own that I feel wouldn't be appropriate to include in this draft, as it'd be difficult to give them the support they deserve in a draft setting, or because they wouldn't be good for a draft like this.

1) Tribe synergies; As much as I love Slimefoot, the Stowaway and Horde of Notions, I ain't about to shoehorn entire tribes into this cube just to give commanders that you may hypothetically draft enough support to just barely compete with archetypes that don't niche themselves.

2) One-card combos / engines; This cuts out cards like Birthing Pod, as well as legends like Neheb, the Eternal and Zur the Enchanter *f-etch*. Not only are they niche, but if they work the way they're intended they outstrip everything that's going on at the table and solitaire off. Muldrotha, the Gravetide is a fantastic commander and is at the helm of one of my most powerful and fun multiplayer EDH decks, but they'd overvalue any draft they're in, and that's not fun.

I'm not gonna get into the inclusions of each card, otherwise this description box would go on till the end of time, so good luck, and if you have questions, comments, concerns or threats please leave a message at the bottom! Good luck, and happy drafting!

Aggro (118)


Card_Advantage (105)


Combo (116)


Commanders (88)


Creature (83)

Disruption (114)


Interaction (84)


Nonbasic_Lands (112)


Land (112)

Ramp (98)


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Cards 936
Date added 5 years
Last updated 5 years