Description

Archetype-based cube focusing on mostly two-color pairs with mana fixing available to support splashes of a third.

Specific Archetypes:

RU Prowess- along with prowess like abilities, the archetype is supported with uncommon buyback spells, flashback, rebound, and retrace

GB Graveyard/Self Mill- the kind of "spider spawning" deck from innistrad, with self milling, dredge, and creatures that get bolstered by cards in the grave

RW Weenies- Tokens, battlecry, and battalion make the most of small creatures while the rest of the colors are still trying to set up

GU Counters- Mostly manipulation of +1/+1 counters, build up big creatures and take advantage of the counters as a resource. Has a fair amount of overlap with charge counters on artifacts as well.

BW Attrition- -1/-1 counters, life drain, and gummy high toughness creatures designed to stall out and win by slowly depriving your opponent of resources

WU Artifacts- Making use of the abundance of artifacts available in the cube, this deck has creatures that get boosted with metalcraft and cards that make an army out of scrap metal.

UB Ninjas- Sabateurs, evasion, and misdirection with the threat of combat tricks make your opponent unsure what's going on, until undercosted threats come out and get value from hitting an unprepared opponent.

BR Bloodthirst- Effects that care about attacking, hitting, and beating the crap out of your opponent, as well as keeping the game low on resources for both players

RG Fatties- Power matters and there's not a better way to show it than punishing opponents for using small creatures while you burst in with up-trading 3 and 4-cost creatures.

GW Lifegain- keep the game going longer while you build up a sturdy boardstate and come in with huge lifelink creatures in the late game.

Intentionally built in combos: Blowfly Infestation + Crumbling Ashes Sanguine Bond/Vizkopa Guildmage + Exquisite Blood Mindcrank + Duskmantle Guildmage Dismiss into Dream + Zephyr Charge Gyre Sage + Sword of the Paruns

Other: Myr tribal- Colorless myr tribal support going across all rarities

Sunburst- A reward for splashing an extra color, a few sunburst cards give you more value than other things being cost for the same total mana

Alternate Win Cons: For each color and for colorless: Form of the Dragon, Laboratory Maniac, Helix Pinnacle, Celestial Convergence, Neverending Torment, and Darksteel Reactor

Colorless (137)


White (77)


Blue (77)


Black (77)


Red (77)


Green (77)


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Cards 582
Date added 9 years
Last updated 9 years