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Cube: The Gittening

By CadaverousBl00m

Score: 4

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Description

Beginning to show themselves up as weak and potentially in need of replacement...

Filth - fun idea, but there's not a lot of self-discard in here, and even less of a guarantee of opponents' Swamps.

Phyrexian Negator - awesome fun card, but strictly worse in multiplayer environments, so people are shying away from drafting it.

Void Maw - doesn't play well with the rest of Black's graveyard theme in the cube.

Red's curve - Probably needs a few less weenies. Goblin subtheme probably needs Wort, Boggart Auntie and/or Siege-Gang Commander to be truly viable.

Reiterate - Boring. :(

Viashino Cutthroat - In here to play with Sneak Attack and Pandemonium , but that's a three-card combo in a draft.

Elite Vanguard - Boring. :(

Inner Sanctum - Meh.

Jugan, the Rising Star - Triple green CC, and we already have Verdant Force .

Cloudstone Curio - Good for broken combos, but not here.

Well of Knowledge - Meh.

Grinning Totem - Meh.

Hornet Cannon - Discussion that outside of use with Grave Pact , it's crap.

Gold's colour ratios - Some of the three-colour cards are crap, for the sake of filling out the three-colour ratios (hi there, Storm Spirit ). Same with some of the enemy dual-colour cards (hello Quicksilver Dagger .

card:Mishra's Factory, Strip Mine - Good, but no-one uses them. Need to replace them with a cycle of cheap duals (e.g. Zendikar Refuges).

May 17, 2011 1:34 a.m.

OK, big changes.Still to be done...

  1. Swap out Maggot Carrier and Sunhome Enforcer for Corrosive Mentor and Brion Stoutarm.
  2. Swap out Mishra's Factory and Strip Mine for some half-decent dual-lands.
September 19, 2011 5:04 a.m.

Awesome Plays Out Of The Cube So Far

Next Changes

The first cut of the Cube stuck rigidly to a mana curve. It's now proving that in a Multiplayer environment, a lot of the 1-drops are fairly useless. So it's time to bump the curve up and add some more power.

card:Mishra's Factory, Strip Mine and Frostwind Invoker are also on the hit list, and awaiting decent replacements.

September 26, 2011 3:46 a.m.

Above five changes made.

Now awaiting replacement:

card:Mishra's Factory, Strip Mine , Valakut, the Molten Pinnacle , Quicksand , Frostwind Invoker , Guul Draz Vampire , Flame-Kin Zealot , Storm Spirit , Jugan, the Rising Star (fun, but triple green CC), Spike Weaver (good, but negative and unfun), Kinsbaile Borderguard , Orcish Lumberjack (mostly pointless 1-drop), Blood Moon (useless now that Goblin King has gone), Spoils of Evil (not getting the love), card:Fool's Tome (being last-picked by the TappedOut bots)

October 5, 2011 10:31 p.m.

Thanks to immense help from the purchase of all five Commander decks...

October 21, 2011 1:55 a.m.

Further wholesale Commander-induced changes...

...

October 24, 2011 4:36 a.m.

...

October 24, 2011 4:36 a.m.

No Rubinia Soulsinger ... Storm Spirit has to stay.

But also brought Stonehewer Giant in for Serra Angel , which is a ripping swap.

October 24, 2011 10:07 p.m.

Austere Command in for Purify . Sensible as a straight swap. Command is much better and has much more utility, for only 1 more.

card:Faith's Fetters in for Roar of Reclamation . Dropping Roar to make sure the curve of white spells doesn't become too top-heavy, and because no-one was playing it (you'd have to invest heavily in artifacts during draft, and then hope you're not helping others as you resolve it). We don't have a decent 5cc option to replace Purify, so we'll put in a 4cc option. The Fetters is about the best card not in the Cube, and works well with the enchantment subthemes.

Reveillark in for False Prophet . Dropping a 4cc creature for a 5cc to finish evening the curve out. People were mostly too scared to play the Prophet (it's good, but vulnerable to piffage when you don't want or expect it). The Lark is full of combo goodness, fits the Elemental tribe in the Cube, and potentially brings an infinite combo or two (I suspect, anyway - Coffin Queen stands out as an obvious combo buddy).

Transcendent Master in for Wall of Nets . A straight swap that adds more power to the cube and less passive play. The Wall was half-decent, but the Master sees good play in our meta (and my copy is shiny).

December 18, 2011 9:06 p.m.

Proliferate in for the Merfolk tribe (as Wanderwine ProphetsMTG Card: Wanderwine Prophets was proving unplayable). Looks like a good, fun swap!

April 19, 2012 12:13 a.m.

Cube size now dropped to 360 (to reach an even draft number, given we use 3x 15-card boosters).
Currently keeping the change log updated here - go have a read!

September 9, 2013 4:22 a.m.

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Estimated price 851.48
Cards 360
Date added 13 years
Last updated 11 years