Description

Deck Engineers is an alternate game format where you get to stack your deck! Each Player uses their pool to build five different decks and uses those decks to play best-of-five matches. You can't use the same deck twice in a match and each card in your pool can only be used for one of the decks.

Some alternate rules follow from this:

  • Ignore any effects that tell you to shuffle.

  • You may look through your library any time. (But not rearrange it.)

  • The player who goes second may choose not to draw a card on their first turn.

  • If you would draw a card with an empty library, instead of losing the game, you may add a basic land to your hand from outside the game.

That last rule change is just so players don't feel the need to put 500 basic lands underneath their deck to protect them from mill effects or keep powering up their Aeon Chronicler.

Cards in this cube are split into "Strategy Cards" and "Enablers". Booster packs will have two strategy cards and thirteen enabler cards. Strategy cards are build-arounds and can form the foundation for an entire deck. Enablers are the main part of the cube and help for form synergies with strategy cards and with each other. If you draft with eight players, all 312 enabler cards will be distributed, but not all of the strategy cards. To make it easier to put cards back in their two piles, I like to use different colored card sleeves for the two categories. It reveals a bit of hidden information but it makes the cube so much easier to set up and put away.

As for strategy, your deck needs to have a plan to end the game quickly in your favor, but it also needs to have some backup plans. There is removal in this cube, so you need to plan for the possibility that one or more of the pieces in your plan will not survive. Or you could run some creature protection like Ranger's Guile or Mizzium Skin and hope that's enough to protect your board before you win. There is a bit of rock-paper-scissors style luck to the format as you don't know what sort of deck you will be facing each round. All you can do is build the best decks you can and hope your plan survives first contact with the enemy.

Good luck!

Enablers (312)


Strategy-Cards (115)


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Cards 427
Date added 2 years
Last updated 2 years