Rules of the Format
. . 1. Each player drafts two packs of ten cards.
. . 2. Players construct fifteen-card decks. [Modifies §100.2b]
. . 3. You can always draw upon or otherwise interact with an empty library as if it had cards in it [Modifies §104.3c; §121.3-4].
To accommodate the effects outside of {w}{b}{r}* in this cube, I'm introducing another new rule: *
. . 4. Any costs with symbols {u}{g} must be paid with {c}. [Modifies §202.2]
. . . a. {W/U}{G/W} can be paid with either {w} or {c}
. . . {U/R}{R/G} can be paid with either {r} or {c}
. . . {U/B}{B/G} can be paid with either {b} or {c}.
. . . b. {U/P}{G/P} can be paid with either {C} or 2 life.
. . . c. {2/U}{2/G} can be paid with any two mana or with {c}.
The structure of the format allows for longer games, built around making the best use of dwindling resources and intentionally marginal returns. Reanimation effects are a necessity, mill is far more dangerous, repeatable effects keep decks playing.
Because this is a micro-cube, and to encourage mixed decks, I've decided to reduce the number of colors involved. This lets me play with recursion-focused a permanent-heavy colors. These are the included archetypes:
- {w} Legion (Soldier/Modular Crosstype)
- {w} Control (Negation Effects/Tempo)
- {b} Aristocrats (Self-Recurring Creatures/Blood Artist)
- {b} Discard (Hand Effects/Graveyard Effects)
- {r} Burn (Repeatable Spells/Noncombat Damage)
- {r} Combat (On-Attack Triggers/Mana Ramp)
Each color has the capacity for early, mid, and late-game strategies. Each color features enough creature interaction that they should naturally cross-pollinate, and I've made an effort to include cards that (at least atomically) include components to support other archetypes. I've reserved most of the two-color pairs for removal both to include the cheaper more broad effects and to reward mixed decks.
Please draft, make some decks, and give feedback! Thanks!
The fifteen-card singularity concept (and the initial list for this cube) was copied from 's apparently dead cube concept.