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HispanicBatman's Cube

By hispanicbatman

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Description

First draft of my cube. The cube is composed mostly of cards from within the past few blocks, as these are the cards that are owned by my group of friends. As a result, the cube is fairly low-powered, but also fairly budget, as we had many of these cards just lying around. The outliers in the cube are from blocks such as Alara, and were included to provide players an opportunity to play any tricolor deck they desired. Anyway, as I have said, this is only the first draft of the cube, and, as such, needs to be playtested and edited as time goes on.

hispanicbatman says... #1

Edit 1- Cut the series of tricolor charms for more mono-colored cards. Although the flavor and fun of running the full cycle of the 10 tricolor charms was sweet, I felt that the charms were problematic for several important reasons. Essentially, they would often table or end up as last-picks. As a last-pick, the charms were almost guaranteed to be useless, as drafters were very unlikely to be in all three colors of a last-pick card. Drafting a charm that late always felt frustrating and unsatisfying, as it would be beyond unplayable. Moreover, the charms were not even compelling early- or mid-picks. Tricolor charms are very strict cards, due to their mana requirements, and it would be a waste of a pick to lock oneself into a tricolor archetype unless one had almost perfect knowledge of what colors would be open in each pack. Filler in a single color one is in can often be preferable to a dual-color card, let alone a tricolor card. Moreover, the charms provided very little upside, unlike the various tricolor creatures within the cube. Most of the charms, with the exception of the constructed-worthy ones (Abzan Charm, Jeskai Charm, Sultai Charm, etc.) functioned as unwieldy removal spells, due to their mid-level casting cost and very strict color requirements. They were often not even very good removal spells, which, combined with the other two factors, made them nigh-unplayable. All in all, I felt that the tricolor charms were simply too cute to actually be satisfying or rewarding or effective, and so I cut them. They merely turned out to be filler-level cards with a low ceiling (decent removal spell) and a high floor (mana requirements) that often ended up locking a drafter in too early or ended up as a wasted and/or last pick.

August 26, 2015 2:34 p.m.

hispanicbatman says... #2

Edit 2- Cut down the heroic subthemes of red and green. The heroic r/g subtheme simply did not have enough cards to make it viable, as you could not reliably trigger your rather-bad heroic creatures at a consistent rate. By cutting this theme, I was able to give red better 1- and 2-drops, hopefully making it that much more aggressive. Green got a couple of better 4-drops, a couple of more high-end cards, and a couple of more combat tricks. The cards green received as a result of the cut help flesh out green's theme of large creatures, as the combat tricks added both relate to sizing and trample. With the colors a little more focused, I am curious to see if each color has a stronger flavor/personality.

September 5, 2015 10:42 p.m.

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Cards 360
Date added 9 years
Last updated 9 years