cube colorwheel

New and Improved MTGO Holiday Cube

By LordAlvon

Score: 2

Draft this Cube Open pack Create Sealed Copy

Description

Goblin Vandal cut for Mogg Fanatic

Orcish Lumberjack cut for Kird Ape

Thunderscape Battlemage cut for Gore-House Chainwalker

Nostalgic Dreams cut for Birthing Pod!!!

Gloom Surgeon cut for Vampire Hexmage

Headhunter cut for Knight of Infamy

Naturalize cut for Nature's Claim

Teetering Peaks cut for Dark Depths

Manriki-Gusari cut for Loxodon Warhammer

Restock cut for Troll Ascetic

Plague Sliver cut for Phyrexian Negator (love this guy)

All Suns' Dawn cut for Woodfall Primus

Thornscape Battlemage cut for Wolfir Avenger

Void cut for Rakdos's Return

Null Rod (it does nothing) cut for Phyrexian Processor

Nantuko Vigilante cut for Hermit Druid

Silent Specter cut for Abyssal Persecutor

Voidmage Prodigy cut for Teferi, Mage of Zhalfir

Soltari Champion cut for Frontline Medic

Firemane Angel cut for Boros Reckoner

Frenzied Goblin cut for Legion Loyalist

Vinelasher Kudzu cut for Experiment One

Lion's Eye Diamond cut for Isochron Scepter (going to be useful so much more often)

Kami of Ancient Law cut for Daring Skyjek (we need better aggro support in this cube)

Grand Arbiter Augustin IV cut for Wall of Denial

Ravenous Baboons cut for Kiki-Jiki, Mirror Breaker

Cut 5 of the painlands (W/U, U/B, U/R, B/G, W/B) for M10/ISD duals. The reasoning behind this changed is because these color combos are more control-focused, and these slower dual lands won't matter to them.

Stunted Growth cut for Nimble Mongoose - this was a card nobody was picking, so I decided to swap it

Paladin en-Vec cut for Soltari Priest - the pro red guy needed to cost less...don't ask me why

Exploration cut for Utopia Sprawl - because it's cheaper, and it actually provides immediate mana acceleration without any help - that, and it's a better topdeck (slightly)

Bonesplitter cut for Sunforger - because testing showed it to be insane

Colorless (145)


LordAlvon says... #1

Because the Powered cube just wasn't powerful enough.I've cut a lot of the lowest-picked cards that no one ever plays for some other ones that I think would be fun. I also added the Dark Depths + Vampire Hexmage combo because both cards are fine on their own, but are deadly when together.

January 8, 2013 11:16 p.m.

LordAlvon says... #2

The multicolored cards are currently imbalanced - most of the guilds have 5 cards, but Dimir only has 3, and Rakdos, Golgari, Izzet, and Boros have 4.So, I'm adding more multicolored cards to compensate for this.Dimir and Boros will get their charms added to this with the release of Gatecrash, so the rest of the additions are as follows:

Rakdos - Terminate

Dimir - Psychatog

Golgari - Deathrite Shaman

Izzet - Jhoria of the Ghitu

January 13, 2013 5:50 p.m.

LordAlvon says... #3

I also noticed that the Naya and Bant shards lacked a card, so I'm adding one for each.

Naya - Woolly Thoctar

Bant - Rhox War Monk

January 13, 2013 11:01 p.m.

LordAlvon says... #4

Just realized green needs 3 extra cards and black needs 1 to e balanced with the other colors. Fixing that.

Black - Pack Rat

Green - Craterhoof Behemoth, Chameleon Colossus, Yavimaya Elder

January 13, 2013 11:13 p.m.

LordAlvon says... #5

Just realized green needs 3 extra cards and black needs 1 to be balanced with the other colors. Fixing that.

Black - Pack Rat

Green - Craterhoof Behemoth, Chameleon Colossus, Yavimaya Elder

January 13, 2013 11:13 p.m.

LordAlvon says... #6

Added another card for each guild to make it an even 69 like the rest of the mono-colors.

January 13, 2013 11:55 p.m.

Please login to comment

Cards 561
Date added 11 years
Last updated 11 years