Description

Rules Commander Cube

This cube starts with drafting 4 commanders. Each player draws 4 cards from the commander-draft pile. After picking a card from his or her hand, the player gives the left-over cards to the player on the left. The players continue to do so until all cards a drawn. During the commander-draft, a player may discard the stack of cards in his or her hand and draw new commander cards equal to the cards discarded this way. All players may only do this once, and always before picking a card from his or her hand.

All cards in the commander-draft are legal as commanders. Also the non-legendary creatures or planeswalkers that are selected for this cube. Cards from the commander-draft can not be played inside the decks.

After the commanders are drafted, the players start drafting the normal cards. The players start with giving cards to the right, then left and then right again.

Legendary creatures in the normal draft may also be used as commander.

Hybrid mana cards count as an “or” when played in your deck. (So a card that has a w/r hybrid mana cost, and no activated abilities, can be treated as either a white card or a red card.) As your commander, hybrid mana cards are treated as “and” cards. (So a w/r hybrid legendary, as your commander, would have two color identities.)

Friendly (london) mulligan. Your first draw is to 7, second draw is to 7, third is to 6, fourth is to 6, etc.

Nephilims can be used as commanders


Commanders

Colorless (150)


Gold (154)


Creature (94)

White (87)


Blue (85)


Black (82)


Red (81)


Green (81)


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