Sideboard


Maybeboard


two copies

White differently

Ever wondered how it must feel like to...

... Counter that Liliana of the Veil with a Mana Tithe ?

... Banishing Stroke + Shining Shoal on a Vexing Devil 's take four, turn 1?

... Play against a weenie on a Restore Balance countdown, with Porphyry Nodes on the table?

And what's still more mystifying...

... Seeing a Soul Tithe on a table... being played?

The Deck

I'll keep it short. Pragmatically speaking, it's a super laid back deck where all you do is making sure your opponent stays uncomfortable. When I begun developing it, the idea was, white differently. Dogmatically speaking, the idea is to innovate. There's some beauty to winning through minimalism.

You're Harm's Way ing, Shining Shoal ing for removal and damage on the first few turns, Porphyry Nodes ing and Soul Tithe ing from turn two on, in order to make sure he never gets too far, then Mana Tithe ing the big thing! and finally resolving a Restore Balance or casting an Austere Command on turn 4 with a Lotus Bloom .

Midgame looks like Restore Balance , Porphyry Nodes , Soul Tithe , Starfield of Nyx and Luminarch Ascension are throwing a party and the guy you're playing against is a pizza.

Game 1 turn 4+ for some fun

The Cards

Its strongest asset is the wealth of very cheap removal, that apparently builds on no strategy known to the mono white color meta. Let's dive into it.

Card sinergies

May I emphasize on how disconcerting it is for an opponent to play against a deck built with these things?

And how would be having 6 victory enabling cards any good?

Well because you've got 26 removal cards that are going to nullify the initial advantage of card synergy in your opponent's side of the table. And then reverse it.

Why these cards?

As long as you drop the nodes after he's landed his second creature, you're giving him a migraine.

The tithe is great. It's that simple. Problem is, just like it happens with the nodes, people keep trying to see direct removal there, and that's not how the card works.

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Playing the deck

And then at some point it happens. It's turn 9, He's tried to build his game, he's got roughly 30% of his game on the table, and he's got his draw to play each turn.

Then you land an Ensnaring Bridge , or Starfield of Nyx , and that's when it really begins. That's when you play Luminarch Ascension , or fetch it back from the graveyard, with a bridge on the table.

When somehow you both manage to make it to midgame, which is rare because you either overwhelm him with an Entreat the Angels or Luminarch Ascension , or you fail to withstand his initial blows... It's extra fun turns out!

I find myself fetching Porphyry Nodes and Soul Tithe s with Starfield of Nyx turn after turn with three or four angel tokens on the table, due to an Ensnaring Bridge that forces you to keep drawing. The situation for the other guy is hellish. Imagine playing on a Soul Tithe mortgage, with Porphyry Nodes on the table, on a Restore Balance countdown, and Ensnaring Bridge s, and angels, all at the same time.

hi!

Yes, that's Soul Tithe .

Pairings

I'll post results as I playtest

Jund:

Tron:

Affinity:

Merfolk:

UW control:

Infect: fun pairing. From the get go I've got 10 poison points to repel, half a normal life and that's kind of busy. Luminarch Ascension gets counters every turn though. Ensnaring Bridge is the card here. All in all, not the easiest pairing, still the rates are solid.

  • There's this list called "The Army of Phyrexia" on T/O I've been getting two-out-of- three victory rates lately.

Living End:

Scapeshift:

Abzan Company:

Lantern Control:

Burn:

(tl;dr)

Have fun, counter a card! Reverse some damage, make people eat their own! Kill someone's favorite creature! Every turn! Entreat some angels at a point unknown!

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Suggestions

Updates Add

I'm happy to announce that, after three years of in and out development of the Alpha Beta deck, the list is finished. There won't be any major changes in the list; I believe it fulfills its purpose.

From the very beginning, I conceived and molded this deck after my own ideas, and I've been so satisfied to see how everything just fell in place. A large group of cards that have been widely underestimated just happened to show great sinergy between them, and playtesting has only confirmed this approach.

While not claiming that it's perfect, there is some little tiny bit of perfection to countering with a Lapse of Certainty, when you're playing against blue. To playing a Shining Shoal against Demonfire, Ensnaring Bridge for green pairings. And so on.

Now, on to the next idea.

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Top Ranked
  • Achieved #65 position overall 11 years ago
Date added 11 years
Last updated 5 years
Key combos
Legality

This deck is not Modern legal.

Rarity (main - side)

4 - 1 Mythic Rares

17 - 9 Rares

7 - 5 Uncommons

6 - 0 Commons

Cards 51
Avg. CMC 1.93
Tokens Angel 4/4 W
Folders Favorites, Interesting, Check latter, haroo
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