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Standard* Dritz

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Dritz says... #1

Alright, I tried bumping Magma Jet to the side (just as an experiement, we'll have to see how the meta shakes out before I decide if this is a bad move or not) and I've lowered Coordinated Assault (on a whim for experimental purposes) by one to do the following. 2 Boros Charm , 2 Dragon Mantle , 2 Coordinated Assault in the main. I've taken their corresponding numbers to the side-board for a match-up by match-up test. Hopefully my choice was not incorrect. haha

September 17, 2013 11:58 a.m.

Dritz says... #2

Alright, so I have played about fifteen or so games so far and I've come to a few conclusions:

 Never ever take out Magma Jet
 you just side it in all the time.

 Dragon Mantle
 is completely amazing.

 Chained to the Rocks
 really is worth being a 4 of.

 Coordinated Assault
 is really good as well. Fantastic on offense or defense.

Beyond that I haven't really drawn any hard and fast conclusions. I haven't made big use of Boros Charm yet, but it has been useful. But, as I need the space back I feel it is back to the sideboard with it for now. When I get a little more info on other cards' performances I'll post it here.

September 17, 2013 3:22 p.m.

Wike900 says... #3

You actually only have 6 mountains for Chained to the Rocks . That's pretty low for a 4 of. If you wanted Magma Jet , then that might be the switch. With 10 red sources, 4 of which are slow, Dragon Mantle is not very good. I would switch those for Boros Charm . 3 4 drops is also a bit high of 21 land. Maybe Boros Reckoner ?

September 17, 2013 6:55 p.m.

Wike900 says... #4

Actually, that would sort of clog the 3 slot. Nevermind.

September 17, 2013 6:55 p.m.

Dritz says... #5

@Wike900

At the very least, out of the last 15 games I never had a Mountain later than turn 3. If you check out the card odds for the deck it is pretty likely I'll have a Mountain or Sacred Foundry by T3. I might go up a Mountain but I'm not sure yet.

Honestly, I have not once used Dragon Mantle 's Firebreathing ability and I still wouldn't swap it out. I even cast it on an opponent's creature once (they were B/W), that was a game I won, partially because it replaced itself with removal I sorely needed. The card seems bad at first glance but does a lot for you when it comes to being a permanent buff for Ethereal Armor , a Heroic trigger, and replacing itself on-top of the potential to use it for its pump effect.

As for the three 4 drops on twenty-one land thing. I've been told that I should go up a land by a lot of people, and I'm sure it wouldn't be the worst thing, but, I've honestly never found playing this many lands to the ratio of cards at these costs to have been a problem in nearly 3 months of playing this architype continually. I'm comfortable with where it is.

Anyway, thanks a lot for the comments, they are much appreciated!

September 17, 2013 7:24 p.m.

BroadScholar says... #6

I think everything that needs to be said has been said. So I'll just +1 this!

September 18, 2013 3:15 a.m.

maradius says... #7

I like these kind of decks, I have made one similar to this but with a different point of view. Actually Dragon Mantle is good, but think that you won't have so much red mana in game, so it will be activated 2 or 3 as much. I like Madcap Skills , even more with Fabled Hero , he will be an 6/3 minimun with double strike and hard to be blocked.

September 18, 2013 5:22 p.m.

jasocks says... #8

Maybe -1 Anax and +1 Soldier of the Pantheon, otherwise it's a pretty solid deck.

September 18, 2013 6:23 p.m.

Leyden says... #9

I'm not really standard savy, but this looks like a great deck! Plus it's in my favorite colors! :D Wanted to say thank you again for what you did for my deck, and I thought the least I could do was +1 an awesome deck :D

September 19, 2013 3:56 a.m.

GeoKinetic says... #10

I'm wondering how running four Temple of Triumph is going. Taplands can really slow down and aggro deck and i was just wondering how much it impacted.

September 20, 2013 3:49 a.m.

flashter says... #11

Very nice I like the synergy + 1 from me for creative greatness.

September 20, 2013 12:46 p.m.

Dritz says... #12

@musicmagicmarijuana

Thanks!


@maradius

I can't argue that Madcap Skills is quite potent, they are still something that (If I weren't already trying to squeeze other things in) I would like to try to find a slot for. My biggest reason for including Dragon Mantle has been its cantrip effect as opposed to the things the Firebreathing ability it has. Being able to Dragon Mantle a Phalanx Leader , drawing into either a protective spell, more creatures, Coordinated Assault , or simply another Dragon Mantle has been awesome.


@Leyden

Thanks! I really appreciate it, I hope the extra attention for your deck was helpful!


@GeoKinetic

Truth be told, if there were more lands that entered untapped then I would 100% play them over these, but, the mana fixing so far has been more important than the perfect tempo curve. The scry 1 really helps a lot (especially if you get these lands on T4 or later) and not having to worry about drawing into the proper color has been quite helpful. I wouldn't be completely against moving to 3 instead of 4, but they haven't been so obtrusive so far as to make me seriously consider that.


@flashter

Thanks, compliment very much appreciated!


(Sorry about the delays, everyone, been busy and I space responding to comments on pages I frequently visit because I know I'll be back later. :P)

September 20, 2013 1:30 p.m.

Dritz says... #13

So, in a small update I'm still waffling on Fabled Hero . In some games he ROFLStomps the opponent and in others he just gets to hang-out because I would rather target Phalanx Leader s for the full anthem buffs instead of the greedy Fabled Hero single triggers.

There has been at least two games where they tapped out (or as close as it mattered) for a big threat (this being mostly against variants on Gruul Midrange) and I'd drop Ethereal Armor on the Hero, Coordinated Assault on the Hero and a Leader and then Brave the Elements (typically for green) and then swing for game.

Dragon Mantle has also been quite helpful with every creature that either has first strike or double strike so far.

I'm thinking I'm going to playtest some with Boros Reckoner again and see if he fits this iteration of the deck. No Heroic ability but he is a one card engine of combat superiority if you aren't already laughably behind. Should that work out I might relook at Firemane Avenger vs Heliod, God of the Sun . (Although I have not been disappointed to draw the Avengers in 99% of cases so far as they are very good at giving me more reach and breaking heavy stalemates.)

September 21, 2013 11:37 a.m.

Dritz says... #14

So far I'm liking Boros Reckoner in lieu of Fabled Hero as he remains more consistent and doesn't lose me a bunch of tempo should the opponent be forced to remove him with damage based spells. He also consistently gets in there despite the opponent's potentially sizable creatures. I'm going to put the Reckoner into the Main and the Hero into the Maybe until I can get more playtesting in with each of them.

September 22, 2013 11:34 a.m.

Fizzz says... #15

Dritz I have been thinking the same with the Fabled Hero and the Reckoner... I do like the double strike, but I feel that he can get a bit stiff if not backed up by more dudes :/

September 22, 2013 2:45 p.m.

Hakuryu says... #16

Oreo Deck +1

September 22, 2013 6:16 p.m.

Dritz says... #17

So, after much hemming and hawwing I've decided that, so far at least, that Heliod, God of the Sun is more consistently reliable for this deck than Firemane Avenger . I still do really like Firemane Avenger and it has been the force that has let me take repeated games, but, Heliod impacts the board immediately 9 times out of 10 whereas the Avenger is occasionally around at a somewhat inconvenient time. Following that I'll be adding two Heliod, God of the Sun to the mainboard and replacing the third Firemane Avenger slot with a third Boros Reckoner to help consistently keep Heliod a creature.

For anyone that happens to be curious, I've primarily played against the following so far:

Orzhov Heroic

Gruul Midrange

Golgari Midrange

Boros Midrange

This isn't a complete list but it is the majority of what I have run into.

September 24, 2013 12:18 a.m.

flashter says... #18

Hey check out my brew Champion Of The Reckoning Sun (Theros) maybe you might have a pointers on how to make it more solid, also +1 if you like it thanks

September 24, 2013 1:01 a.m.

wishdragon says... #19

On the 3 slot of your mana curve, you may add Spear of Heliod /. A Glorious Anthem with a good defensive aspect... destroying the creature that dealt damage to you is awesome! Despite the oobvious fact of the ability, it will also make your opponents to hold back in attacking.

September 24, 2013 8:54 a.m.

fzebib says... #20

is this going to be used for competitive play? I am doing a lot of research trying to figure out the best deck I could use for FNM.

September 24, 2013 6:12 p.m.

infinitemana says... #21

I have a more spell-centered heroic deck rather than enchantments, but you might et some ideas from the creatures I run: Superheroes. In my version, Favored Hoplite hasnt impressed me all that much, what about Akroan Crusader ?

September 25, 2013 6:47 a.m.

Dritz says... #22

@flashter

I'll be sure to do that in a little bit.


@wishdragon

I like Spear of Heliod but I find it to be more of a side-board item than a main-board one, personally. Its anthem effect is nice but as I can't stack it (because its Legendary) and I have to camp on mana to use its other ability I've found it to be more useful against some decks than others. I appreciate the suggestions though!


@fzebib

Generally speaking, yes. I'm not planning on going to a bunch of Grand Prixs or similar but, I do play in a competitively oriented meta and I prefer to play decks that I feel I can win with. And, if an opportunity to do a bigger event came up then I would probably give it a go. Hope that helps.


@infinitemana

I'll be sure to give it a look after posting this comment! Personally I've really liked Favored Hoplite , although there certainly are decks it has more problems against (Jund, Golgari, that sort of thing). As it stands I've had him take over more games than I thought was reasonable. This is one of my prefered plays involving him (Especially if I don't have the WW for a two drop):

T1: Favored Hoplite

T2: Dragon Mantle , Hoplite Trigger, draw, Ethereal Armor , Hoplite Trigger, Swing for 5 off of a now 5/6 Hoplite.

If they are running removal like Mizzium Mortars , Anger of the Gods , Lightning Strike , Magma Jet or similar than this game is usually in the bag. Even if they run dedicated kill spells then it still works out pretty nicely (usually) due to my full compliment of Brave the Elements .

As for Akroan Crusader I really really like him. If I could do T1: Crusader and T2: Phalanx Leader or Precinct Captain with anything other than my four Sacred Foundry s then I would give it a go for sure. As it stands, because I can't reliably T1 him into anything but burn or pumps for him and him and his brood aren't saved by Brave the Elements I'll probably have to give him a miss, unfortunately. Thanks a bunch for the suggestion though, I appreciate it!

September 25, 2013 12:59 p.m.

fzebib says... #23

Dritz, thank you. I am going to play test and see if it matches my play style, etc :)

September 25, 2013 1:26 p.m.

Grabnar says... #24

September 25, 2013 11:41 p.m.

Dritz says... #25

@Grabnar

Considering that modification will leave me with eighteen creatures and only four 2 drop creatures I'm disinclined to make such a change. Is there a particular reason you think that the Captains should go?

September 25, 2013 11:44 p.m.

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