Sideboard


Hello, welcome to my modern brew deck tech. This is UGR Wrenn and Warp!

This is a control/combo deck. The combo is done with an active Wrenn and Six, a Wrenn emblem, and a Time Warp. With a Wrenn on the table, you can return a land each turn to recast Time Warp from your graveyard. This give you turns equal to the number of cards in your deck to finish the game.

The benefit of this combo over say Kiki+Pestermite, or Saheeli+Felidar, is that each of our pieces on it's own generates value. While having both cards in your hand can't insta-win you the game, this combo requires some time to set up, the value generation makes the control portion of the deck far stronger.

Notably, a Wrenn emblem with Cryptic Command is practically a Time Warp vs any sort of linear creature strategy. Decks like Humans or Elves struggle to close games when you tap draw their board every turn.

The control portion of the deck is made up of burn and counter spells. Snapcaster Mages and Ice-Fang Coatls give the deck a board presence while generating value themselves. Wrenn+Sandbar, alongside JtMS, can both take over a game when resolved on an empty or clogged up board. Resolving a Time Warp with either of the above will win most games. Having both on the table can dig you 4 cards deep each turn.

Currently I have a ~80% WR with this deck over more than 50 games. The draws are quite consistent. The mainboard strategy is strong against any midrange/control/combo/value oriented strategies. This sideboard config is built to help beat interactive aggro decks(URB DRC decks), Urza's Saga decks, and to have strong sideboard options against a variety of other strategies. Fortunately, UGR has some very strong sideboard cards for any sort of meta game.

My losses are usually against the better tribal decks (spirits, dwarfs), taxes, and jank.

I'm currently considering cards to replace or compliment the Fire / Ice , and the Growth Spirals. I think this is where most open space in the deck is. Im considering cards like FoN, V Clique, Izzet Charm, etc.

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Casual

100% Competitive

Date added 3 years
Last updated 2 years
Legality

This deck is Modern legal.

Rarity (main - side)

12 - 7 Mythic Rares

26 - 7 Rares

9 - 1 Uncommons

8 - 0 Commons

Cards 61
Avg. CMC 2.43
Tokens Emblem Wrenn and Six, On an Adventure
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