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Secrets of Saint Traft

Modern

Pugh-Pugh


Sideboard

Instant (4)


Maybeboard

Enchantment (4)

Sorcery (4)


So, the first idea (Big Ole Pile O' Poo) for a Geist of Saint Traft came out like a bag of smashed ass. So here is my second attempt I'm trying out for poops and laughs.

Creature:
Delver of Secrets  
Geist of Saint Traft
Snapcaster Mage

Geist has the great ability to have a 4/4 angel join him while attacking. I thought it was a fun thing so why not? Delver is cheap and has a lot of spells in this deck to help it transform. Snappy is around to bring back all those great spells that I need to grind out the game. Right now there are only 3 Snaps in, should probably bump that to 4.

Spells:
Cryptic Command
Lightning Bolt
Opt
Path to Exile
Remand
ummm .... Rune Snag?!?
Serum Visions

Gonna start here with the goose in the flock of seagulls. Lightning Bolt is the lone red card in the deck and I have/currently am considering pulling it. It just so good, especially with Snaps. That card helped me take out multiple Liliana of the Veil and with Path to Exile my only other removal it's just too important to take out. I may be and probably am missing a totally obvious alternative though.

For the rest, Opt and Visions to draw for cards I need and the ability to scry and help setup my Delver. Path for removal if I can't Bolt or counter it. Remand and Rune Sang for counters. Originally had Mana Leak on the board but come late game the opponent just has too much mana and could easily pay the extra cost. Familiar's Ruse is an idea I'm kicking around too as a combo with Snaps. Cryptic Command is just a great card that provides some versatility for the late game.

Enchantment:
Steel of the Godhead

Steel, with Geist, is absurd. That's all I can say.

Currently I am worried about artifacts, echants, and planeswalkers. If I can't get the first two countered, there isn't much I can do about them. Walkers can be bolted but that is a very limited option. I need to find some way to take care of those and will probably include something for those in the sideboard.

Speaking of Sideboard....Currently I have Supreme Verdict as a board wipe and a fun combo of Godhead of Awe + Scouring Sands which I wanted main board but its too slow but damn the thought of pulling that just makes me laugh. Stratus Dancer is an odd one that I kick around because it can be a 3/2 creature and a counter (instances and sorcery only) with some draw back. Could be nice to have another body in there but I don't think the overall synergy is there.

On the Maybe side of things, I have Familiar's Ruse which i mentioned above, Ojutai's Command could be played for versatility, and toying with the idea of Blind Obedience to slow down whatever my opponent is able to get into play. Finally,Void Snare could be used to put snapcasters back in my hand or a non-land permanent my opponent plays.

Suggestions

Updates Add

Adjusted my mana and wanna see how it moves. Dropped to 19 lands since everything is mostly low cost and it felt like I got flooded with mana a lot.

Pulled 3x Plains, 2x Mountains

Added 1x Steam Vents, 2x Field of Ruins, 1x Snapcaster Mage, 1x Opt

Comments

Revision 3 See all

(6 years ago)

+2 Field of Ruin main
-2 Mountain main
+1 Opt main
-3 Plains main
+1 Snapcaster Mage main
+1 Steam Ventsfoil main
Date added 6 years
Last updated 6 years
Key combos
Legality

This deck is Modern legal.

Rarity (main - side)

8 - 0 Mythic Rares

14 - 8 Rares

21 - 0 Uncommons

12 - 7 Commons

Cards 60
Avg. CMC 1.83
Tokens Angel 4/4 W, Morph 2/2 C
Folders Control
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