If you're an expert please critique. The whole goal of this deck is to make sure that you're able to get golems or a bunch of creatures out to overwhelm your opponent. Here is a list of card roles Creatures Splicers : They generate golems while giving them additional bonuses. You can also bounce them or exile them with eerie interlude so you cast them again to create another golem. Angel of sanctions: The ability to exile an opponents creature is amazing. And you can revive it late game as a token too so you have a huse saver right here. Archangel avacyn: Able to give your creatures indestructible while being able to board wipe is very useful. Golden guardian: This was one of those "meh" cards that I added because I adore it. Make it fight another golem so that you can use other creatures for their purposes. Plus it'll be kind've nice to produce more golems without wasting any cards to do so later on when it transforms. Thalia, Guardian of thraben: She is here for a very important role; to keep those nasty spells away. Thanks to her your opponents won't get much of an advantage when they attempt to cast their nasty spells to hurt your prized golems. Thraben Inspector.: This can be used as an early game blocker as well as draw power for later on. And now since we got the creatures covered, I'll go ahead and explain the other spells in the deck. Anointed procession: This doubles that amout of tokens you produce. If they both stack they multiply your tokens by four. Authority of the consuls: One drop enchantment that allows you to gain life for creatures entering the battlefield as well as striping your opponents from having blockers. Pretty good card if you ask me. Condemn: Even if your opponent gains life from this Its still a great spell. Especially if it had enchantment auras or +1/1 counters. Declaration in stone: Exiles token swarms and/or problematic creatures. Eerie Interlude:Not only can this card benefit your nontoken creatures but it also can make sure that your "when this enters the battlefield" cards thrive and trigger again. Elspeth, Knight-Errant: I chose this elspeth because it's the cheapest one and You can give everything you have indestructable. Isochron scepter: This card can make your cheap removal spells into every turn uses that could give you the clear advantage. Path to exile: One drop that allows you to exile any creature? What's the sideeffect? They get a taped BASIC land. Spectral procession: Cheap token spawner that is able to outdo lingering souls.

So that's how the deck works. If you find that something is inconsistent lease let me know right away. Thanks.

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Date added 6 years
Last updated 6 years
Exclude colors RG
Splash colors UB
Legality

This deck is Modern legal.

Rarity (main - side)

3 - 0 Mythic Rares

17 - 0 Rares

12 - 0 Uncommons

6 - 0 Commons

Cards 60
Avg. CMC 2.87
Tokens Angel of Sanctions 3/4 W, Clue, Emblem Elspeth, Knight-Errant, Golem 4/4 C, Phyrexian Golem 3/3 C, Soldier 1/1 W, Spirit 1/1 W
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