goblins, wizard, dragons, die

Standard orionwinterfire

SCORE: 72 | 56 COMMENTS | 7555 VIEWS | IN 30 FOLDERS


1st place FNM —April 18, 2015

1-1-1 vs Sidisi Whip. Pretty sure I'd have had game 3 if if there'd been 2 more turns.

2-0 vs another Sidisi Whip. I love this matchup! It's just too slow.

2-1 vs G/R ramp. Thank gods for Goblin Rabblemaster and Stoke the Flames.

2-0 vs G/W manifest? A very good player who had mana problems.

Chad-Guy DragoLion Reitensen

Just wanted to thank you all in particular for the advice. I feel like I'm off to a good start here, & I sure had a blast playing it!

April 11, 2015 1:39 a.m.

I might pull Foundry Street Denizen to side vs control or drop it completely. It's just there to be a 1-drop to sneak in a little early damage, and judging by tonight's performance, mainboard Lightning Strike sounds lovely.

April 11, 2015 1:49 a.m.

DragoLion says... #3

I'm glad your deck had a decent turn out on unveiling. Keep up the good work. I told Goblin Rabblemaster can win games by himself.

April 11, 2015 2:12 a.m.

Oh, had no doubt of that! That card beat me a lot during my first few standard events.

Id he didn't require all gobbies to attack (risking the base for my combo), I'd pick up 2 more in a heartbeat.

April 11, 2015 2:28 a.m.

RottenPotato says... #5

Awesome, +1 from me... Can you check out and help me deck?


No Rabble Without The Red Playtest

Standard RottenPotato

SCORE: 2 | 10 COMMENTS | 77 VIEWS

April 11, 2015 10:30 p.m.

DukeSteele says... #6

Congrats on the deck.

Do you find rabblemaster makes your tokens attack when you would rather they hang back and populate your board in preparation to Descent them? He seems counter intuitive to me.

April 12, 2015 12:23 a.m.

It's something i have to watch for, certainly. Hasn't been a real problem thus far; i think keeping him to 2 is worth the risk for the extra aggro umph. It has been nice to have a combo deck that stands a chance when the combo doesnt happen.

April 12, 2015 10:46 p.m.

DukeSteele says... #8

Good point, +1 from me!

April 12, 2015 11:11 p.m.

jvla24 says... #9

I feel like Monastery Swiftspear might work better with the deck than Foundry Street Denizen because you will be able to sneak in a lot of quick damage and if it is not dealt with, just like Goblin Rabblemaster, you will get a lot of value out of it.

April 13, 2015 3:14 p.m.

I may try that. Foundry Street Denizen has been lackluster. Maybe I'll give Monastery Swiftspear a try before removing the 1- drops completely.

April 13, 2015 4:12 p.m.

Reitensen says... #11

I have an idea, why not add white for Jeskai Ascendancy. Add Raise the Alarm while reducing Goblin Fodder to just 1 or 2. It will help with the surprise or dodging sorcery speed removal. With white we also get enchantment removals to combat Virulent Plague. Jeskai Tokens hybrid!

April 13, 2015 11:17 p.m.

jvla24 says... #12

I wouldn't remove the one drops completely especially when Monastery Swiftspear being one of the best one drops of all time. That card will go nuts in this deck.

April 13, 2015 11:46 p.m.

Reitensen that sound fun, & I may play with that idea sometime, but I want to how it goes like this for a while.

jvla24 I see your point. Changes made.

April 14, 2015 9:50 a.m.

Vasagi says... #14

Very nice. +1. I particularly like Battlefield Thaumaturge to cut back the cost of descent. Clever.

Only suggestion I have is to cut out a few lands and use those slots to max out your Dragon Tempest and Descent of the Dragons. Your mana curve is so low that you really only need 3 land on the battlefield to be effective. It plays out feeling like a speed red deck, then BOOM... DRAGONS! Most sligh decks usually run around 20 land. I'd say to stick with a few more than that, just because descent is so crucial and thaumaturge is so squishy.

Maybe swap Dig Through Time for Treasure Cruise - then you'd have nothing requiring UU to cast, and the fetches and goblin summons will still do a decent enough job of getting you delve fuel.

April 14, 2015 4:59 p.m.

Popalofiti says... #15

Uhh, what is Dragon Tempest here for?

April 14, 2015 5:05 p.m.

Vasagi I've thought about dropping 1 or 2 land. And i may yet - but i definitely like reliably hitting 4 mana to cast Battlefield Thaumaturge & Descent of the Dragons in the same turn to help mitigate the wizard's squishiness. I will try to playtest some of your thoughts.

Popalofiti tokens + Descent of the Dragons + Dragon Tempest = direct damage and hasty dragon swarm.

April 14, 2015 5:18 p.m.

Popalofiti says... #17

Oh, kinda says that in the description, doesn't it...

April 14, 2015 5:31 p.m.

guidoc93 says... #18

i think 2 lands out and 2 rabblemasters in

April 15, 2015 8:58 a.m.

Croxy0 says... #19

Just to say Descent of the Dragons doesnt deal 25 damange. It only deals 1 damage per dragon as there are non on the battle field and they all come in at once. They aren't separate instances so there isn't a curve like 1 damage then 2 then 3 and add it up. They all enter at the same time I'm afraid. So targeting 4 creatures with it with no dragons on the battlefield would only do 4 damage.

April 16, 2015 10:48 a.m.

Vasagi says... #20

They all enter at the same time - so each trigger to Dragon Tempest will count all the dragons on the battlefield when they resolve. 4 dragons entering at once via Descent of the Dragons creates 4 triggers that do 4 damage each = 16 total damage, split into 4s that you can point at different creatures and/or players.5 dragons entering at once will create 5 triggers for 5 damage each. 25 total damage.

April 16, 2015 11:03 a.m.

Dragon Tempest states "Whenever a Dragon enters the battlefield under your control, it deals X damage to target creature or player, where X is the number of Dragons you control."

So, if Dragon Tempest is on the field and Descent of the Dragons is cast on 4 targets, the following happens:

Descent of the Dragons resolves. The 4 target creatures are destroyed, 4 dragons come into play. They are now on the field.

Each entrance triggers Dragon Tempest (whenever A dragon enters . . . Not when one or more dragons enter).

Then each trigger checks for number of dragons, which is now 4.

Each dragon deals 4 damage.

April 16, 2015 11:10 a.m.

Croxy0 says... #22

Thanks because people have been questioning the way I was playing it which is each dragon would deal 4 and said they would each deal 1 damage. I will shout at them some more now :p

April 16, 2015 11:56 a.m.

Chad-Guy says... #23

Yup. Works in the same fashion as Scapeshift combo. All the dragons enter at the same time, check the field, see each other, do an amount equal to the number of dragons in play. Ask any judge. They'll tell you the same.

April 16, 2015 2:57 p.m.