Well, looks like someone made my case for me much for eloquently than I could have. Even in drafting conspiracy while it was certainly something we fought over it wasn't something that made anyone an assassination target, unless of course someone drafted Queen Marchesa.
November 15, 2016 2:30 p.m.
As i briefly mentioned before, your metagame certainly is a big factor when considering Regal Behemoth and other Monarch cards. Spell based commanders like Oloro, Ageless Ascetic or Nekusar, the Mindrazer usually have trouble dealing combat damage to players, so in a metagame with those it seems solid, as the Crown is basically a planeswalker that can't be removed with the common answers like Anguished Unmaking. If you happen to run into stuff like Rafiq of the Many or Kaalia of the Vast, holding on to the Crown seems a lot more difficult.
However, it's always your own decision when to drop the Behemoth and bring the Monarch token into play. Image someone clearing the board with Damnation, then you Green Sun's Zenith on your turn to get Regal Behemoth onto an empty board. It's not all that likely you will lose the Crown before your next turn, and if that works out you should be in great shape. Even if you lose it, you might be able to use your 5/5 trampler to get it right back and still receive the full bonus after combat.
November 15, 2016 2:55 p.m.
Death's Presence+Gyre Sage in case anything should happen to your commander you would get your commander to the same level in almost one turn. Not to mention on everyone's turn with your Seedborn Muse+Gyre Sage your Omnath, Locus of Mana will be huge! Death's Presence also synergies well with Miren, the Moaning Well
Citanul Hierophants, Gauntlet of Power, Caged Sun
Brawn To give everything trample. You want a one hit kill with your commander, so invest in double strike like Grappling Hook or Fireshrieker
November 18, 2016 2:26 p.m.
Thanks for the suggestions,anduri.
A lot of great cards there, and a lot of great cards already in the deck. The question is always what do I take out to include any of these cards.
A few I can dismiss right away. Would I include a Gaea's Cradle if it wasn't over $200?... probably.
I had Gyre Sage in the deck at one point but took it out early on, and the combo with Death's Presence is too situational. I already have some good mana dumps in the deck that don't rely on two cards to pull off.
Gauntlet of Power and one you didn't mention, Vernal Bloom both give green ramp to my opponents, something I'm not a fan of.
I've talked about Caged Sun before. (yeah, I know you can't see the previous comments. I usually leave comments up for a few days and then hide them. They're still there, just hidden.) Even in a rampy deck like this, I think Caged Sun cost too much for what it does. If the 'not great in EDH' +1/+1 ability was taken away and it cost 5, I would feel better about it, if it cost 4 it would probably be an auto-include.
Although I like the idea of giving Omnath double strike, adding one card to the deck just for that purpose wouldn't be worth the card slot it would take up. I realize that Grappling Hook could also be used as creature removal, but just to hook him up costs 8, that's crazy steep.
I already have a number of cards in the deck that force Omnath's damage through, cards like Overwhelming Stampede, Rogue's Passage, Akroma's Memorial, Sword of Feast and Famine, Whispersilk Cloak, Nylea, God of the Hunt and Pathbreaker Ibex all serve that purpose in one way or another and don't have to be dead to do it, as with Brawn. True he gives other creatures trample too, but I don't think I want to take one of the other cards out in order to include it, and striking a balance between ramp, protection, removal, aggression, card draw, tutors, etc., is always the difficult goal.
November 18, 2016 4:27 p.m.
have you though about running some mana rocks to help with your green generation, Prophetic Prism and Prismatic Lens can turn your colourless into green, the any colour taps can obviously generate green. Also Astral Cornucopia can be used to save your mana if your commander gets killed during one of your main phases.
If you want to go in a different direction you could run more land enchantments and untap land creatures
November 19, 2016 12:23 a.m.
Thanks for the suggestions, Verbatiam.
The two rocks you suggested are really about mana fixing, something I obviously don't need in this deck, although I do understand your point. The question is, do these cards give enough value to be worthy of a card slot? Prophetic Prism does have a replacement effect, so there's that, and it's a second turn play in a deck that's a little short on 2 drops, so there's that too, but is it better than whatever I'd have to take out in order to include it? That's the real question.
As for Astral Cornucopia, the only time I have problems with Omnath being removed during my main phase is when he first comes out, and at that point there no stored mana to dump. I have some ways to either dump mana when Omnath is removed, or bring him back before the mana drains at the end of a phase, and all of them can be used at instant speed. The most obvious one is Helix Pinnacle, but there are others, like Hydra Broodmaster or Polukranos, World Eater which I can make monstrous at instant speed, Miren, the Moaning Well, which allows me to turn his mana into life if he's removed, again at instant speed. Greater Good, which allows me to draw a boatload of cards at instant speed if Omnath gets gone. Then there are ways to bring him back before the mana drains from the pool. Yeva, Nature's Herald, Winding Canyons or Nim Deathmantle allow me to flash Omnath back to life before the mana leaves the pool, allowing him to maintain his storage of the green stuff.
November 19, 2016 9:22 a.m.
Have you considered replacing Yeva, Nature's Herald with Savage Summoning? It's useful to get around countermagic and costs less. It's also just a one-shot effect, but maybe it's still better than Yeva.
November 19, 2016 9:56 a.m.
NINJAxPENGUIN92 says... #10
Yeva is too good to replace. I'd consider running both (and Vedalken Orrery), but definitely don't replace her for a 1-time use thing. This deck is too good to not be worrying about optimization at this point, and contingencies make consistency. Also, Imagine someone wasting both an artifact and two creature hate spells trying to get rid of your 97/97 tramply Omnath, only to have him re-summoned at the end of their turn with Savage Summoning. You might even look for more ways to be able to cast Omnath at instant speed!
November 19, 2016 10:35 a.m.
Thanks Emzed and NINJAxPENGUIN92 for the suggestions and discussion.
I like the Savage Summoning idea, and I also like keeping Yeva, Nature's Herald in the deck, so that means in order to include Savage Summoning, I'll have to take something out. Right now the only thing that comes to mind is Helix Pinnacle which is rather slow. If Omnath is a 30/30, gets removed and I dump the mana into Helix Pinnacle, I'm still not a third of the way to the top. It's also the same mana cost, and I already have one in my binder, so in it goes. Overall, I think this is a good replacement.
Now, the next question is Vedalken Orrery (which I don't currently have a copy of) and should that one also be included and if so, what is it better than? As I said above, striking a balance is key. Adding Savage Summoning will bring to four the number of cards which allow me to flash Omnath back in order to not lose his stored mana, and at least eight cards which either do that or act as a mana dump. This number must also be balanced by the need for card draw, ramp, tutors, protection, removal, and cards that push Omnath's damage through, to say nothing about wanting this deck to be playable even if Omnath is Imprisoned in the Moon or turned into a forest or a indestructible bug that I can't answer.
November 19, 2016 2:39 p.m.
NINJAxPENGUIN92 says... #13
Take a look at my competitive mono green deck Nissa's Lands. I've recently done a lot to it, and what I've found is that if you have enough cards in hand, and enough mana, you just kinda win, and omnath gets you the mana, so all you need is cards. I strongly believe Momentous Fall needs to be in here so you can drop omnath, draw half your deck, then re-cast omnath. I think Helix Pinnacle is too easy, like Felidar Sovereign or Test of Endurance. There are a ton of ways to get enough mana for helix pinnacle, its not even funny, so I'd personally take it out for Vedalken Orrery or Momentous Fall.
I also think Brittle Effigy is a terrible card (for decks of this caliber). I'ts a one-shot card (which I personally hate) for a chunk of mana, to MAYBE get rid of one thing. I'd run Scour from Existence, Helvault, or All Is Dust.
Khalni Hydra is pretty basic, and good, but could probably go for something with a little more utility (do you really need a free 8/8 trample, when you can give your massive commander trample instead?) I'd suggest Thunderfoot Baloth, Stonehoof Chieftain, or even Soul of New Phyrexia for some more utility. Same idea with Primalcrux. I'ts awesome, but it's spot could be better used for what the deck wants to do.
Krosan Grip is a must for pesky enchantments. I like Bonds of Mortality over Tajuru Preserver mainly because it helps more in my playgroup, but yours will definitely be different.
I would also strongly suggest trading some of the less usefull non-basic lands (High Market, maybe Arcane Lighthouse, Mosswort Bridge, maybe Scrying Sheets, definitely Mouth of Ronom) for basics, and add more land ramp, like Boundless Realms, and Verdant Confluence, which also has a BUNCH of utility in a permanent-heavy green deck!
Lastly, I can't tell you how awesome it is to entwine Tooth and Nail for Vorinclex, Voice of Hunger and Regal Behemoth, Early Harvest yourself, then Genesis Wave for your whole deck!
November 19, 2016 5:07 p.m.
High Market seems absolutely essential in order to fight cards like Treachery or Song of the Dryads. This deck relies heavily on its commander and needs to make sure it always has access to it, and High Market puts is safely into the command zone.
Mouth of Ronom is not a good card, but this is mono green, so we have to compromise. I have had good experiences with the card, since sometimes removing a key creature is really important. Slowing down a Kaalia of the Vast is already a solid application, but once you run into real problem cards like Peacekeeper or Meddling Mage, you will be happy to have the Mouth.
I agree on Arcane Lighthouse though: Since you barely have any removal to begin with, hexproof/shroud is not something you care about much, so the Lighthouse can go.
November 19, 2016 6:07 p.m.
NINJAxPENGUIN92 says... #15
He's got Miren, the Moaning Well for useful land sac. I also run Perilous Forays and Greater Good and Momentous Fall because they can be used to fight treachery, and have great affects. High market is just so meh. I'd rather it be a basic forest that I can pull out of my deck, so I can draw something 10x more useful. I agree that creature removal is a big problem for green, but I'm not gonna rely on a crappy land to do it. Why not just grab a Silklash Spider or Setessan Tactics? Better yet, cast Early Harvest, drop a Rancor on omnath, and remove a whole player from the equation! That's the best creature removal XD
November 19, 2016 7:03 p.m.
Damn NINJAxPENGUIN92, where do I start?
First off, while I was composing this, you guys have already discussed a couple of these cards, but I'm too tired right now to do any editing, so here are my thoughts...
Okay, I'll try to cover all (or at least most) of the suggestions you've taken the time to offer, and I do thank you for the interest.
I guess the first thing to cover is the Helix Pinnacle card. I do totally agree with you that it almost feels like cheating to win a game with it. That, as well as the fact that it is slow, made it an easy replace with Savage Summoning. That one is done, so I can't remove it again for Vedalken Orrery or Momentous Fall.
As for Momentous Fall, I already have Greater Good serving the purpose of sacking Omnath to draw cards albeit sans life gain, and it's reusable. Again, I can't stuff 150 cards into a 100 card deck, as much as I would sometimes like to, so I have to reach some kind of balance.
Brittle Effigy is a bit of a pet card. I play it because of its deterrent factor. For one mana, it just sits on the battlefield saying "don't swing your big creature this way, because unless you have Stifle, Trickbind or artifact removal, damage will not get through and you'll lose your fatty". It tends to make them look elsewhere, and I like it for that reason. I realize it's a one-off, and unlike the other one-off you mentioned, Scour from Existence, it only works on creatures, but at only 4 mana to activate, I still like it.
Khalni Hydra is not here to try and get a free 8/8 trample, that's just a little side bonus, it's main function and the main function of Primalcrux is devotion, one of the important themes in this deck. With Nykthos, Shrine to Nyx and/or Karametra's Acolyte on the field, the amount of mana I can generate, depending on how many other green cards are also out, can get ridiculous, just the way Omnath likes it.
Thunderfoot Baloth was in the deck but was cut, and I bought a Soul of New Phyrexia with the intention of adding it, but just never found a place for it.
I like Krosan Grip, and I have it in another EDH deck of mine, but Acidic Slime is better unless you're playing against a blue player who wants to counter everything, and Beast Within can handle any permanent. Again, while it may be on the short list of cards to add when Sheldon changes the EDH deck size to 125, for now I just can't squeeze it in.
I can't tell you how many times Tajuru Preserver has saved my butt. My least favorite mechanic Wizards has ever produced is annihilator, and being able to tutor up Tajuru Preserver has saved me more than once. I don't see me ever taking that card out unless they ban all Eldrazi.
Okay, we're down to non-basic lands. I realize I have more than a few non-basics, but I feel like I need them all. You mentioned High Market. What do I do when if someone steals my Omnath, either to use himself or to keep me from using it? Yep, sac it back to the Command Zone.
I also have a fair number of cards that target opponent's creatures, and I don't know about the people you play with but around here, people like to armor up with Lightning Greaves or Swiftfoot Boots or Canopy Cover or Diplomatic Immunity or Champion's Helm, especially on their commander. Arcane Lighthouse comes in really handy, and I run it in almost all of my decks.
How hard is it for me, in this deck, to have a total power of 10? Ridiculously easy, so I get to cast a card for free with Mosswort Bridge, and it taps for green. It does have the down side of coming into play tapped, but a small price to pay.
Playing with Snow-Covered Forests only, paying 2 to look for a snow card on top of my library pays off a fair percentage of the time, especially if I have Mirri's Guile out and can manipulate the top of my library, so Scrying Sheets is a value non-basic.
The one I almost agree with you on is Mouth of Ronom. Not a great non-basic in most circumstances, but it is snow, so Scrying Sheets will recognize it, and it does have soft removal attached, so with that, I think it is also worth running.
I just took Vorinclex, Voice of Hunger out of the deck again, I've done it before. My playgroup had gotten to the point of rolling their eyes whenever I played one of my tutors, because they knew I was going after Vorinclex, and they were right. It got kind of boring, and they really didn't like the stax effect, so it's out again.
So anyway, there's my thoughts, and it's taken way too long to organize them.
November 19, 2016 7:21 p.m. Edited.
NINJAxPENGUIN92 says... #17
Firstly, I want to thank you for putting so much legitimate thought into the suggestions I've offered! I really appreciate the different thought processes behind a few of them!
Secondly, I completely understand the "pet cards" thing! (I have a whole set of them in Nissa's Lands. I have all 7 of the x/x for lands Allosaurus Rider,Dauntless Dourbark,Dungrove Elder,Kalonian Twingrove,Molimo, Maro-Sorcerer,Uktabi Wildcats,and Ulvenwald Hydra in there lol). So appologies to Brittle Effigy for the prior insult CX
Thirdly, I've had huge conversations about what I could do with a 150 card deck, and it really makes me sad that I can't! I'd run 70 basics and still not have enough cards in the deck!
Lastly, I can get behind pretty much all of your counter-arguments! They're well worded and well thought through! And it really all does come down to play groups. My guys rarely run force sac., but almost always do hexproof and indestructible, so Bonds of Mortality works better for me (also, card draw :D) They also like their artifacts, so a Krosan Grip split seconded between a Sharuum the Hegemon infinite combo, or Teferi's Puzzle Box + Leovold, Emissary of Trest for three mana? Yes, please!
I can get behind the Arcane Lighthouse. That's all good, because it has a large impact on the game overall (which is pretty rare for lands). Mosswort Bridge is a personal thing. I've "hideaway"ed too many good things to the bottom of my library that I could've just drawn and cast with my obscene ammounts of mana. so I'm not gonna fight for that one either. I also haven't snow-covered my lands yet, so I don't have experience with Scrying Sheets or the Mouth, but my strategy has always been to get my lands out of my deck so they're not in the way, and I can just draw good things to put my mana into. Once that happens, Scrying Sheets is useless, and the Mouth is just so bland. sure, its a land that can do damage, but it's so much mana, and such a gimmicky ability, that I just cant get behind it. Maybe with a Crucible of Worlds, I can see it having real use, but then I'd rather have a Strip Mine. If it works for you though, more power to it!
Now for the High Market.. lol.. It's definitely a great backup plan for self-removing omnath (or something), and you've got some means to get him back out that turn, but overall, it doesn't do enough during normal gameplay. I would totally sac a big omnath to Miren, the Moaning Well then re-cast him strictly for the life gain. same with Momentous Fall. It all goes into the balance of abilities. You can clearly make very much mana, so the useful sacrifice and flash go higher up on the list. I think I'd suggest replacing High Market and Frontier Siege for Momentous Fall and Vedalken Orrery. Spearbreaker Behemoth might be a nice place to put Soul of New Phyrexia, because its only more to make all permanents indestructible instead of one other power 5+ creature. Regal Behemoth could be a nice alternative to Vorinclex, because it doesn't drop the stax and it theoretically gives people the chance to grab the monarchy from you, which could still give you the extra mana without upsetting other players quite so much XD. I',m having the same problem with my Vorinclex, believe it or not lol.
Also, how attached are you to Hornet Queen, Hydra Omnivore, Mossbridge Troll, and Platinum Angel?
November 19, 2016 9:15 p.m.
No need to apologize for the Brittle Effigy remarks, NINJAxPENGUIN92. I fully understand the card's shortcomings and that it's not everyone's cup of tea, and I appreciate your suggestions, even the ones I don't agree with. It keeps me questioning cards in the build, and I think that's a good thing.
About the pet cards thing. I've had some pet cards in the past that I finally got over, sort of, and don't run them much anymore. Cards like Ratchet Bomb that I used for token removal by just playing it as a sorcery with no counters, tapping and sacking it to wipe away a board full of elf or goblin tokens, or Night Soil to turn creatures in opponents graveyards into 1/1 Saproling tokens for me, but I'm still a fan of Brittle Effigy because it's a lurking menace while on the field and even if someone destroys it, I can tap it in response to kill their commander, so nobody wants to play removal removal to remove my removal. /;-)
The whole snow-covered forest thing was originally set up so I could run Extraplanar Lens to double my forest's mana without doubling other green players also since I exile a snow-covered forest with it and they aren't playing them, but by doing that, Scrying Sheets became a good card and Mouth of Ronom became playable.
You said that High Market doesn't do enough during normal game play, but I think it does. Not in this deck, but in my Feldon of the Third Path deck, someone turned Feldon into a bug with Darksteel Mutation a couple of weeks ago. I used High Market to get him out from under that, and then went back to using it for colorless mana, so two pretty good abilities on one card, I'd say that's not bad.
Frontier Siege is an awesome underrated card that I only use for its Khans ability. It cost 4 to play, but if you play it during your first main phase, you get 2 of that back on your second main phase, and then 4 green mana every turn after that to shovel into my Omnath furnace.
Spearbreaker Behemoth cost 7 to play, but only 1 to make Omnath indestructible. Soul of New Phyrexia cost 6 to play and 5 more to make your creatures indestructible. Since Omnath's viability is the prime directive, I think Spearbreaker Behemoth is the better deal, especially since he is already indestructible and I can pay an additional 1 each to make any other of my big creatures indestructible.
Of the last creatures you mentioned, Hornet Queen is a boss. A flying (flying, really in green?!?) deathtouch creature that puts four more flying deathtouch creatures into play when she come in. So you get 5 flying deathtouch creatures that no one wants to attack lest their creatures die from 1 damage, and if I do block with the queen and she dies, I can bring her back to my hand using Eternal Witness or Greenwarden of Murasa and do it all again. Insane value.
Hydra Omnivore is a good card by itself, but even if Omnath is big, and his damage gets through, he can only knock off one player at a time, but with Hydra Omnivore on the field, in combination with Pathbreaker Ibex or Overwhelming Stampede you win the game against any number of opponents.
Mossbridge Troll is damn near impossible to get rid of for one, and how hard is it in this deck to find 10 power? A couple of creatures? An Omnath that is not fully up to speed yet? Yeah, so tap a 10 power Omnath and have a 25/25 Mossbridge Troll that's damn near indestructible coming at ya. Tap Rogue's Passage and you might have just dealt lethal damage to someone.
Platinum Angel is the only one of the cards you questioned that I'm a little ambivalent about, mostly for flavor reasons, like what the hell is an Angel doing in this deck? But, it's amazing how many times you are just one turn away from winning the game, but you never get that turn. It has happened to me many times. Platinum Angel can give you that extra turn or two to go ahead and close the game out instead of getting knocked out yourself. I don't even suggest playing it until you are actually going to need the protection. It's just a target that's not doing you any good until then, but when you need it, and you can usually tell when you're going to need it, it's a handy little stretching tool.
November 20, 2016 12:34 a.m.
NINJAxPENGUIN92 says... #19
I completely agree with almost everything you said here! but the real question isn't "What's good?". Everything here really is good for the deck! (except High Market ;P) The question becomes "What's better?" What's more efficient? Whats faster? What's BETTER or BEST for the deck? Why spend a turn deterring your opponents, when you could've spent that turn setting yourself up or just winning? A little bit more of an investment can go a long way. Say you're all set up, then someone murders a Bearer of the Heavens or drops an Acid Rain, or Rout or something that'll just absolutely mess your day up. Soul of New Phyrexia answers WAY more, AND can be used from the graveyard if need be. besides, when are you not going to have 5 mana stored in the international bank of omnath? Yes, 5>1 when it comes to saving your main dude, but the rest of the added utility is worth the 4 mana (in my opinion).
Mossbridge Troll IS a nearly indestructible monster that's easy to superpower! Back in the early days of Nissa, I'd use Oran-Rief, the Vastwood + Howl of the Night Pack + Thunderfoot Baloth to make a TON of 5/5 wolves and send the troll into the hundreds of power! (most people don't realize that you can re-use that ability) But now, with the same mana and number of cards, I can win the game more reliably than even just killing one person. Also, Stonehoof Chieftain IS indestructible, and maybe his utility beats just another huge beater. (and he's not too small himself)
I don't run Platinum Angel because I'd rarely use its ability, making it a useless artifact creature for me, so ill take a Rude Awakening for mana and/or overrun. I'd rather win than not lose.
Hornet Queen is an AWESOME thing to e-wit! However, 9/10 times, I'd prefer an Early Harvest or Akroma's Memorial
Hydra Omnivore is crazy. I'd throw in a Blanchwood Armor just for him! XD but 90 extra mana to dump into Hydra Broodmaster works even better with the same Pathbreaker Ibex or Overwhelming Stampede (or Triumph of the Hordes.. CX )
And it goes on. You have to be skeptical of your own things to make your deck the best it can be. I remember how freaking excited I was to get a Timber Protector a few weeks ago, because EVERYBODY wants to break my lands.. (they figured out that they're why I usually win lol), but at about the same time, I also put in Soul of New Phyrexia, and I took out Timber Protector (one of my favorite freaking cards!!), after two games.. because Soul just puts in so much more work!
November 20, 2016 1:26 a.m.
NINJAxPENGUIN92 says... #20
You could even take Song of the Dryads out for something more aggressive. Murder, don't deter! (I just made that up, I'm pretty proud of myself.)
November 20, 2016 1:42 a.m.
I think you have to look back at what was said about High Market and Darksteel Mutation when you consider removing Song of the Dryads. Unless they have a sac outlet to respond with (which depends on the meta) the only way to deal with it is enchantment removal, land destruction (on your own land[s]) or Beast Within really. It's great for trapping someone's commander for a few turns (or almost permanently depending on their colors). It depends on your playgroup though. I find most will take some mild land destruction but start to get grumpy when it gets aggressive. It can also force people to tweak their decks to deal with it which might work in your favor for a bit.
November 20, 2016 8:06 a.m.
Don't worry gonki, Song of the Dryads is never coming out of this deck. Anyone who thinks this card isn't aggressive enough has never had his commander turned into a forest.
NINJAxPENGUIN92, I'm not sure we're ever going to agree on a lot of the cards you mentioned. So far, the only change I've made to the deck is the Savage Summoning that Emzed suggested, and while all the other cards are good, may work great in your deck, and come close to making the cut here, this deck has been molded over the last couple of years into a well oiled machine that gives me everything I want in a game, good game play, fun for all and not just me, interesting non-redundant card interactions, interactions with other decks and players, mostly casual play style with little or no lock-down of other players, and balance. I can't stress balance enough. I want this deck to be functional in a variety of different board states, including if my commander is not on the field. If I tuned this deck to consistently win on turn five, nobody would want to play me, and not only that, it wouldn't be any fun for me either.
Anyway, thanks for all the suggestions, and believe me, I've carefully weighed every card within the above criteria, and tried to explain my decision for each one. You can agree or disagree, but in the end, I'm the one who plays it, and it has to feel right to me.
November 20, 2016 9:40 a.m.
NINJAxPENGUIN92 says... #23
Hey, that's great! I'm glad you have your deck where you want it! That's what really matters! I'm not trying to convince you to change the feel of it or anything like that. Just trying to give some ideas and thought processes for if you find something that just NEEDS to go in the deck but you can't find a slot, or if you ever want to try to make it a turn 5 win deck for local tournaments or anything. And I have no experience playing Song of the Dryads, I was just throwing it out there lol. My commander isn't the main focus of my deck. She's an enabler for it, so people generally aim for my Thunderfoot Baloth or Vorinclex, Voice of Hunger or something for things like that, so no worries with the Song of the Dryads!
Thanks again for the consideration!
November 20, 2016 3:13 p.m.
Penthoplayer says... #25
I'd replace Platinum Angel with Azusa, Lost but Seeking. Not losing is not the same as winning, and Azusa speeds you towards that goal.
RamaLama says... #1
You could be right, Emzed. Like I said, I haven't yet played with or against the Monarch mechanic. I like the fact that Regal Behemoth will let me tap a Reliquary Tower or a High Market for colorless and produce an extra green mana for Omnath to use.
I'm still not comfortable with the real possibility of the crown being taken away, turning Regal Behemoth into a vanilla creature, while giving one of my opponents free card draw, but I am willing to test it. Unfortunately, I won't be able to test it until I actually get one. With any luck my LGS will be able to hook me up on my next visit, which may be this afternoon.
November 15, 2016 12:38 p.m.