The general strategy is to put many tokens on the board, usually protect ourselves from a wipe, and then get there with somthing in the 'make creatures big' category.

If I draw warp-world I am pretty much going to cast it. I need to have 20-25 permanents on the table, but the odds of the deck flipping into a boardstate where attacking kills one or more players is actually quite good.

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94% Casual

Competitive

Date added 4 years
Last updated 3 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

9 - 0 Mythic Rares

42 - 0 Rares

23 - 0 Uncommons

6 - 0 Commons

Cards 100
Avg. CMC 3.97
Tokens Beast 3/3 G, Beast 4/4 G, Beast 8/8 RGW, Cat 2/2 W, Copy Clone, Dragon 1/1 RG, Dragon 5/5 R, Elf Warrior 1/1 GW, Goblin 1/1 R, Human Warrior 1/1 W, Insect 1/1 G, Myr 1/1 C, Ogre 3/3 R, Saproling 1/1 G, Soldier 1/1 RW, Soldier 1/1 W, Spirit 1/1 W
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