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Jund Superfriends

When in doubt Jund em out. When not in doubt, do the same anyway.

Game plan is basically a war of attrition. Tried to get a walker to stick for a few turns and win by value. Pretty much everything in the deck thins our deck in one way or another or it is a straight up win condition.

When it starts doing its thing you get a surprising amount of tokens throughout the game as chump blockers or food for Kalitas. Recurring Glorybringers via Liliana is just funny.

It struggles with go fast in the air, namely heart which is why there is the 4 of fatal push, with another 3 Manglehorns and 4 Grasps in the side.

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Date added 7 years
Last updated 7 years
Exclude colors WU
Splash colors BRG
Legality

This deck is not Standard legal.

Rarity (main - side)

16 - 2 Mythic Rares

14 - 1 Rares

8 - 10 Uncommons

11 - 2 Commons

Cards 60
Avg. CMC 2.68
Tokens Elemental 3/1 R, Emblem Arlinn Kord, Emblem Chandra, Torch of Defiance, Emblem Liliana, the Last Hope, Emblem Nissa, Vital Force, Emblem Ob Nixilis Reignited, Energy Reserve, Human 2/2 G, Plant 0/1 G, Spider 1/2 G, Wolf 2/2 G, Zombie 2/2 B
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