This section is the meat and potatoes of the entire deck and where most of the fun is had. For starters, there are four copies of
Unearth, which can be used to reanimate the next card we'll talk about as well as every card in the last section of the deck (the pyromancer package.) Plus, it can be cycled when it's bad so there's virtually no harm in running it! Next, there are four copies of
Dreadhorde Arcanist, the namesake card of the entire deck. Did you notice the majority of the deck is at 1 converted mana cost, or CMC for short? This isn't just because you want all your spells to be as mana efficient as possible in modern. This is also because they can be flashed back with Arcanist so you can continually pressure your opponent's hand with discard, keep killing their board with removal, or reuse
Unearth's to reanimate your graveyard again and again to run your opponent out of resources. It's like a repeatable
Snapcaster Mage in this deck! Lastly, as if we weren't abusing the graveyard enough, we also have two copies of
Chandra, Acolyte of Flame. I very rarely uptick her in this deck, but her second ability can pressure our opponent's life total on a relatively difficult-to-kill planeswalker and her -2 can act as an actual
Snapcaster Mage since it can also flashback
Angrath's Rampage and
Kolaghan's Command that we talked about earlier, as well as some cards out of the sideboard we'll talk about later. When I first built this deck, I originally didn't have Chandra. Instead, I was playing
Kroxa, Titan of Death's Hunger but he just wasn't putting up the results I was expecting. So I made the switch and I've never been more impressed by a card in any deck than I have been with Chandra in this one. She's a powerhouse that should never go overlooked.