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I have a tendency to build a lot of really similar decks, so this deck is my attempt to branch out. The goal is to control the table and use a lot of entrance effects to bounce and replay my own creatures. I'm running short on ways to untap Merike herself, and any more bounces that don't send creatures to my hand would make the deck run more smoothly. There also doesn't seem to be any "finishing move" that I can see, besides just annoying other players until they flip the table.

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After playing casually with some friends, I've noticed somethings and made some adjustments. Most importantly, timing is absolutely critical with Merieke, so most of the changes reflect that idea.

1) Tapping/untapping is wayyyy more useful than I realized.

    Originally, I included spells like Cloudshift and Essence Flux because they were super cheap ways to make Merieke untap and destroy the creature I was controlling. The problem there is that she becomes summoning sick again. Bouncing her creates this same problem, plus the additional mana to play her. So, I'm adding Puppet Strings, Pemmin's Aura, Tideforce Elemental, Stony Brook Angler, and Captain of the Mists to help. Eerie Interlude, Essence Flux, Aether adept, Emancipation Angel, and Cloudshift will be taken out to make room.

2)Trying to add grave return makes the deck clunky and overall isn't worth it.

    Grave return and zombies are my favorite way to play Magic, so typing that pains me deeply. Ultimately though, it's true in this deck. Recover and Victimize are being replaced with Swiftfoot Boots and Lightning Greaves so Merieke can get haste, speeding up her use. I decided to keep Whip of Erebos just because having the lifelink would be really nice.

3)Illusionists Bracers freaking rock.

    2 Creatures for the price of one with Merieke?! GREAT! Quiet Contemplation's coming out, as it didn't really add much to the deck.

Any tips would be welcomed! I'm still looking for cheap things that tap/untap creatures as well as cool effects with inspired from Theros.

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Date added 8 years
Last updated 4 years
Exclude colors RG
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

3 - 0 Mythic Rares

23 - 0 Rares

26 - 0 Uncommons

23 - 0 Commons

Cards 100
Avg. CMC 3.13
Tokens Angel 4/4 W, Clue, Emblem Venser, the Sojourner, Gold, Morph 2/2 C, Spirit 1/1 W, Spirit 1/1 WB
Folders EDH
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