Fresh Meat: Originally printed in New Phyrexia, Fresh Meat replenishes our army of creatures by creating a 3/3 green beast token for each creature we controlled that went to the graveyard from the battlefield in the same turn. Aside from what our opponents plan to do to our creatures, this deck has so many ways to create creature death and Fresh Meat will supplant each and every one of these dying creatures with a replacement. NOTE THE TEXT: "Create a 3/3 green beast creature token for EACH CREATURE put into our graveyard from the battlefield this turn." It doesn't say "nontoken creatures." Booyah!
Hammer of Purphoros: We can create a 3/3 colorless golem enchantment artifact creature token by tapping , tapping Hammer of Purphoros and sacrificing a land. Hammer of Purphoros primarily is included in this deck list as a haste-enabler for our army. There is an extra layer of vulnerability with this spell as it is an enchantment artifact, and therefore, is susceptible to enchantment- and artifact-specific removal. More effectively used with Parallel Lives, Anointed Procession and/or Doubling Season on the battlefield in the mid-to-late game, the ability to create a token pushes this card past Fervor and Fires of Yavimaya as the deck's haste-enabler.
Parallel Lives: We can consider Parallel Lives to be Doubling Season-lite, Version 1A. Whenever we create a token creature, create another one! This enchantment will double our tokens. This card is so powerful it was reprinted in white. Auto-include.
Anointed Procession: We can consider Anointed Procession to be Doubling Season-lite, Version 1B. Whenever we create a token creature, create another one! This enchantment will double our tokens. This card is so powerful it's been printed in two different colors. Auto-include.
Doubling Season: It says it all right in the name: "Doubling." This is the original Parallel Lives and Anointed Procession. Originally printed in Ravnica: City of Guilds, Doubling Season doubles the number of tokens we create. Additionally, if an effect would place any counters on a permanent we control, it puts twice that many counters on that permanent instead. Cathars' Crusade, Deathbringer Thoctar, Black Market, Korvold, the Fae-Cursed King, Mazirek, Kraul Death Priest, Elenda, the Dusk Rose, Krav, the Unredeemed, Hangarback Walker, Avenger of Zendikar's plant tokens and Hooded Hydra approve. CAUTION: Activating planeswalker loyalty abilities will not trigger Doubling Season. However, loyalty counters of planeswalkers will double when they enter the battlefield if Doubling Season is under our control. Each of the planeswalkers in this deck can activate their big bang abilities upon entering the battlefield with Doubling Season under our control. Although Xenagos, the Reveler's big bang ability is not overpowered in our deck (and he dies if activated immediately after entering the battlefield with Doubling Season in play), but Liliana, Dreadhorde General's ultimate ability is game-ending and Vraska, Relic Seeker's ultimate ability reduces an opponent's life total to one. Doubling Season is the best card in our deck. THE DREAM: Parallel Lives, Anointed Procession and Doubling Season in play at the same time. Under this scenario, every one token created nets eight tokens.
Divine Visitation: As a token deck we are creating a myriad different creature types, from beasts and warriors to plants and spirits. Divine Visitation makes each token we create a 4/4 white angel with flying and vigilance. It's quite flavorful for Divine Visitation to have the exact same casting cost as Serra Angel as the tokens created in its presence are copies of Serra Angel. Nice job Wizards! Besides, who doesn't love angels!?
Xenagos, the Reveler: Admittedly, his ultimate ability is not strong in this deck, but his first two abilities are perfect for our deck's vision. For 0, Xenagos, the Reveler can create a 2/2 satyr token with haste. For +1, Xenagos, the Reveler adds X mana of any combination of and/or , where X is the number of creatures we control. This is a Gruul hybridization of a Gaea's Cradle activation, and if we can add Gaea's Cradle-like abilities to this deck then WE DO IT. The token creation is nice and repeatable but the potential mana benefits are sublime! UPDATE Xenagos, the Reveler has been replaced by Bootleggers' Stash (see UP & UP REVISIONS #1 for more details).
Liliana, Dreadhorde General: Liliana, Dreadhorde General is our everything in this deck! She draws us cards when our creatures die. She creates creatures (zombies) to die. She forces players to sacrifice creatures and her big bang ability is game-ending. Liliana can command our token army any day of the week, and twice on Friday Night (Magic)!
Vraska, Relic Seeker: Vraska needs more love! She seriously does. Our Seeker of Relics can create token creatures. She can destroy artifacts, creatures and enchantments and gifts us a treasure token when she does. Oh, and her ultimate ability? The life total of an unfortunate opponent is going to drop to one if she -10s. UPDATE Vraska, Relic Seeker has been replaced by Generous Gift (see UP & UP REVISIONS #1 for more details).
Tendershoot Dryad: Way way way back in the days of Tempest, there was an annoying creature called Verdant Force. For this 7/7 elemental created a 1/1 green saproling creature token at the beginning of each player's upkeep. If left unchecked or if protected, this green swath of tokens got out of hand very quickly. Fast-forward more than 20 years and we get this dryad from Rivals of Ixalan. For , Tendershoot Dryad creates a 1/1 saproling creature token for us at the beginning of each player's upkeep. Additionally, the City's Blessing (and we will have the City's Blessing) buffs these saprolings by +2 +2. Tendershoot Dryad is not our only saproling-producing spell in our deck, so this +2 +2 anthem can be advantageous. UPDATE Tendershoot Dryad has been replaced by Primal Vigor (see UP & UP REVISIONS #1 for more details).
Requiem Angel: Requiem Angel may be one of the most powerful creature in this deck, but upon first glimpse it may not seem so. We most focus on the wording of her text: Whenever another non-spirit creature we control dies, create a 1/1 white spirit creature token with flying. Now let's highlight the important features of Requiem Angel's ability: Whenever ANOTHER NON-SPIRIT CREATURE we control dies, create a 1/1 white spirit creature token with flying. This is significant because the text does not specify NON-TOKEN creature, just NON-SPIRIT. Excluding Requiem Angel, how many cards in this deck create spirits? Zero. How many cards in this deck create non-spirits? Twenty-four other spells create 16 different creature types, and none of them are spirits. The only "spirit" in the deck is Mirror Entity. Similar to Fresh Meat, Requiem Angel will replace any of our non-spirit creatures' deaths with 1/1 spirit creature tokens. Considering the numerous ways our token creatures can and will die in this deck, Requiem Angel basically provides a second creature token for each creature that dies under our control. AMAZING!
Avenger of Zendikar: This elemental's enter the battlefield trigger is awesome. Avenger of Zendikar creates a 0/1 plant token for each land we control when it enters the battlefield. An instant army! Better yet, with its landfall ability, each time a land enters the battlefield under our control we put a +1 +1 counter on each plant token we control. This is beyond bonkers with Doubling Season!
Hooded Hydra: Hooded Hydra creates a 1/1 green snake creature token for each +1 +1 counter on it when it dies. Additionally, it has morph for and when we morph it we flip it over and place five +1 +1 counters on it. We can do some sneaky combat tricks with this hydra, or we can invest a bunch of mana into it, have it die, and create a den of snakes. It's mind-boggling to me that some hydras don't have trample. It feels bad. UPDATE Hooded Hydra has been replaced by Arachnogenesis (see UP & UP REVISIONS #1 for more details).
Hangarback Walker: When Hangarback Walker dies, we create a 1/1 colorless thopter artifact creature token with flying for each +1/+1 counter it had. The in the mana cost seems a little daunting, but the , Tap ability to put a +1 +1 counter on Hangarback Walker makes up for it. Creating an army of flying thopters feels good. Casting Hangarback Walker with Doubling Season under our control feels really good. Having Hangarback Walker die with Doubling Season under our control feels really, really good. UPDATE Hangarback Walker has been replaced by Chatterfang, Squirrel General (see UP & UP REVISIONS #1 for more details).
Second Harvest: This instant from Shadows Over Innistrad is a perfect spell for our deck. We create a lot of tokens. With Second Harvest we can double them for just and at instant-speed!
Secure the Wastes: If you played Standard during the time that Secure the Wastes was legal, then you know about its power level. Instant speed for to create X 1/1 warrior creature tokens. Surprise blockers? Check. End of turn army? Check. Secure the Wastes is an amazing card in this deck because it's a beneficially-costed token-creating army at instant speed.
March of the Multitudes: This mythic rare from Guilds of Ravnica is another army-in-the-making at instant speed. March of the Multitudes is so attractive based on its convoke mechanic: Each creature we tap while casting this spell pays for or one mana of that creature's color. We're going to have a lot of creature tokens in this deck that will love to "help cast this spell."
Saproling Symbiosis: Saproling Symbiosis is an interesting spell from Ravnica: City of Guilds. At sorcery speed for we create a 1/1 green saproling creature token for each creature we control. However, for an additional we can cast this spell as though it had flash. This is another spell that can double our army.
Increasing Devotion: Increasing Devotion has a very good mana-to-token creature ratio. For we create five 1/1 human creature tokens. One mana for a 1/1 creature token is good. Nine mana for ten 1/1 creature tokens is really good. If we cast Increasing Devotion for its flashback cost, we will net ten total creatures for an investment of nine mana. If we cast this spell during our turn and then again for its flashback cost at some point thereafter, we net 15 creatures for 14 mana. This is an excellent return on our mana investment and easily achievable in this deck. UPDATE Increasing Devotion has been replaced by Grand Crescendo (see UP & UP REVISIONS #1 for more details).
Conqueror's Pledge: Conqueror's Pledge is another great value. For we create six 1/1 kor soldier creature tokens. Five mana for six creatures is an awesome return! If we choose to kick Conqueror's Pledge by adding to the spell's mana cost, then we net 12 creatures for 11 mana. At times, admittedly, the in Conqueror's Pledge's mana cost can be prohibitive in a four-color deck. However, the potential return of 12 token creatures for 11 mana is worth the potential risk. UPDATE Conqueror's Pledge has been replaced by Scute Swarm (see UP & UP REVISIONS #1 for more details).
Finale of Glory: The big daddy. The grand FINALE (haha). The showstopper. The game-ender. Finale of Glory and its synergy with everything that this deck is trying to accomplish makes this spell our trump card. For , we create X 2/2 white soldier creature tokens with vigilance, and if X is 10 or more, we also create X Serra Angels. Any combination of Parallel Lives, Anointed Procession and/or Doubling Season makes this spell overwhelming, and that's not even mentioning Goblin Bombardment or Altar of Dementia. What if we control Cathars' Crusade and/or Hammer of Purphoros? Finale of Glory is our most powerful token-creating spell outside of Parallel Lives, Anointed Procession and Doubling Season.
Elenda, the Dusk Rose: Whenever another creature dies, we put a +1 +1 counter on Elenda, the Dusk Rose. Read that carefully. The text does not say "a creature we control" or "a nontoken creature." Whenever ANOTHER CREATURE dies. Any creature. From anywhere. Under control by anyone. Oh, and that's not all! When Elenda, the Dusk Rose dies, we create X 1/1 white vampire creature tokens with lifelink, where X is equal to her power. Doubling Season loves Elenda, the Dusk Rose, and I'd like to think that she loves it back. I really do.
Arachnogenesis: See UP & UP REVISIONS #1 for more details.
Chatterfang, Squirrel General: See UP & UP REVISIONS #1 for more details.
Scute Swarm: See UP & UP REVISIONS #1 for more details.
Primal Vigor: See UP & UP REVISIONS #1 for more details.
Bootleggers' Stash: See UP & UP REVISIONS #1 for more details.
Grand Crescendo: See UP & UP REVISIONS #1 for more details.
Inkshield: See UP & UP REVISIONS #1 for more details.
Jinnie Fay, Jetmir's Second: See UP & UP REVISIONS #1 for more details.
Rabble Rousing: See UP & UP REVISIONS #1 for more details.