Time to put the dungeons in D&D.

This deck tries to take advantage of wording from Sefris of when a creature is put into the graveyard from anywhere with the use of cycling to put creature cards into the graveyard and generate card draw and use the multiple ETB triggers through the use of flickering from the latest card of Teleportation Circle as well as Astral Drift, and Conjurer's Closet to ideally help us get through dungeons very quickly.

This combined with a reanimate game plan and generating value off of bringing our creatures back from the graveyard will give us even more value as the incremental gains of the dungeons start to add up which should allow us to outvalue our opponents.

Right now the main win condition is to beat our opponents down with the number of creatures and with Ashen Rider and Archon of Cruelty to also widdle away at our opponents' board. There is the potential win with Acererak the Archlich helping us venture multiple times to help drain our opponent with Dark Depths from the Mine of Phendelver.

I would love to hear any additional card suggestions and cuts, and your reason why. Please be civil as this deck is a work in progress and just the first draft, and there are most likely some discordant cards that I have overlooked when putting this together. Thanks for your time reading, and your suggestions!

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96% Casual

Competitive

Date added 3 years
Last updated 3 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

10 - 0 Mythic Rares

51 - 0 Rares

16 - 0 Uncommons

11 - 0 Commons

Cards 100
Avg. CMC 4.21
Tokens Angel 4/4 W, Champion of Wits 4/4 B, Clue, Copy Clone, Dungeon: Dungeon of the Mad Mage, Dungeon: Lost Mine of Phandelver, Dungeon: Tomb of Annihilation, Goblin 1/1 R, Shark */* U, Skeleton 1/1 B, Soldier 1/1 W, The Atropal, Timeless Dragon 4/4 B, Treasure, Zombie 2/2 B
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