I did some testing on this on X Mage. Below is a summary of how the games went and my thoughts.
Note: this was played as it is meant to be. With Emerkul, and Linvala, and 2 Nahiri.
Match 1, was what assume to be a green Eldrazi deck. It was very ramp heavy. Though they did not seem to play any heavy hitting Eldrazi, the bulk of the creatures were Eldrazi and Elfs
23:37: Cyber_Locc has joined the game :
Match score:
Cyber_Locc - 0 wins
DeckHash: 2705676816003498008
SilentRain - 0 wins
DeckHash: 637074035559436833
Match is not rated
You have to win 2 games to win the complete match
Game has started
SilentRain Mulliganed to 5, put Sry on top, I did not mulligan and won the draw and went first.
Turn 1 Cyber_Locc (20 - 20) 23:38: Cyber_Locc puts Foreboding Ruins [68b] from hand onto the Battlefield 23:38: Cyber_Locc plays Foreboding Ruins [68b] 23:38: Cyber_Locc attacks with 0 creatures 23:38:
Turn 2 SilentRain (20 - 20) 23:38: SilentRain draws a card 23:38: SilentRain puts Inspiring Vantage [bbd] from hand onto the Battlefield 23:38: SilentRain plays Inspiring Vantage [bbd] 23:38: SilentRain attacks with 0 creatures 23:38:
Turn 3 Cyber_Locc (20 - 20) 23:38: Cyber_Locc draws a card 23:39: Cyber_Locc puts Inspiring Vantage [604] from hand onto the Battlefield 23:39: Cyber_Locc plays Inspiring Vantage [604] 23:39: Cyber_Locc discards Noxious Gearhulk [08d] 23:39: Cyber_Locc discards Verdurous Gearhulk [06a] 23:39: Cyber_Locc casts Cathartic Reunion [151] 23:39: Cyber_Locc draws three cards 23:39: Cyber_Locc puts Cathartic Reunion [151] from stack into his or her graveyard 23:39: Cyber_Locc attacks with 0 creatures 23:39:
Turn 4 SilentRain (20 - 20) 23:39: SilentRain draws a card 23:39: SilentRain puts Concealed Courtyard [7b6] from hand onto the Battlefield 23:39: SilentRain plays Concealed Courtyard [7b6] 23:39: SilentRain discards Combustible Gearhulk [328] 23:39: SilentRain casts Tormenting Voice [fa5] 23:39: SilentRain draws two cards 23:39: SilentRain puts Tormenting Voice [fa5] from stack into his or her graveyard 23:40: SilentRain attacks with 0 creatures 23:40:
Turn 5 Cyber_Locc (20 - 20) 23:40: Cyber_Locc draws a card 23:40: Cyber_Locc puts Smoldering Marsh [4d2] from hand onto the Battlefield 23:40: Cyber_Locc plays Smoldering Marsh [4d2] 23:40: Cyber_Locc discards Noxious Gearhulk [5d7] 23:40: Cyber_Locc discards Radiant Flames [6f8] 23:40: Cyber_Locc casts Cathartic Reunion [aab] 23:40: Cyber_Locc draws three cards 23:40: Cyber_Locc puts Cathartic Reunion [aab] from stack into his or her graveyard 23:40: Cyber_Locc attacks with 0 creatures 23:40:
Turn 6 SilentRain (20 - 20) 23:40: SilentRain draws a card 23:40: SilentRain puts Inspiring Vantage [aae] from hand onto the Battlefield 23:40: SilentRain plays Inspiring Vantage [aae] 23:41: SilentRain discards Smoldering Marsh [8d8] 23:41: SilentRain discards Inspiring Vantage [500] 23:41: SilentRain casts Cathartic Reunion [1a4] 23:41: SilentRain draws three cards 23:41: SilentRain puts Cathartic Reunion [1a4] from stack into his or her graveyard 23:41: SilentRain attacks with 0 creatures 23:41:
Turn 7 Cyber_Locc (20 - 20) 23:41: Cyber_Locc draws a card 23:41: Cyber_Locc puts Plains [cbf] from hand onto the Battlefield 23:41: Cyber_Locc plays Plains [cbf] 23:42: Cyber_Locc attacks with 0 creatures 23:42:
Turn 8 SilentRain (20 - 20) 23:42: SilentRain draws a card 23:42: SilentRain puts Mountain [829] from hand onto the Battlefield 23:42: SilentRain plays Mountain [829] 23:42: SilentRain casts Refurbish [054] targeting Combustible Gearhulk [328] 23:42: SilentRain puts Combustible Gearhulk [328] from graveyard onto the Battlefield 23:42: SilentRain puts Refurbish [054] from stack into his or her graveyard 23:42: Ability triggers: Combustible Gearhulk [328] - When Combustible Gearhulk [328] enters the battlefield, target opponent may have you draw three cards. If the player doesn't, put the top three cards of your library into your graveyard, then Combustible Gearhulk [328] deals damage to that player equal to the total converted mana cost of those cards. - targeting Cyber_Locc 23:42: Cyber_Locc lets SilentRain draw three cards 23:42: SilentRain draws three cards 23:43: SilentRain attacks with 0 creatures 23:43:
Turn 9 Cyber_Locc (20 - 20) 23:43: Cyber_Locc draws a card 23:43: Cyber_Locc puts Inspiring Vantage [4e0] from hand onto the Battlefield 23:43: Cyber_Locc plays Inspiring Vantage [4e0] 23:43: Cyber_Locc casts Refurbish [f6e] targeting Noxious Gearhulk [5d7] 23:43: Cyber_Locc puts Noxious Gearhulk [5d7] from graveyard onto the Battlefield 23:43: Cyber_Locc puts Refurbish [f6e] from stack into his or her graveyard 23:43: Ability triggers: Noxious Gearhulk [5d7] - When Noxious Gearhulk [5d7] enters the battlefield, you may destroy another target creature. If a creature is destroyed this way, you gain life equal to its toughness. - targeting Combustible Gearhulk [328] 23:43: Combustible Gearhulk [328] died 23:43: Cyber_Locc gains 6 life 23:43: Cyber_Locc attacks with 0 creatures 23:43:
Turn 10 SilentRain (20 - 26) 23:43: SilentRain draws a card 23:44: SilentRain puts Mountain [5e1] from hand onto the Battlefield 23:44: SilentRain plays Mountain [5e1] 23:44: SilentRain discards Concealed Courtyard [809] 23:44: SilentRain discards Concealed Courtyard [7af] 23:44: SilentRain casts Cathartic Reunion [68a] 23:44: SilentRain draws three cards 23:44: SilentRain puts Cathartic Reunion [68a] from stack into his or her graveyard 23:44: SilentRain attacks with 0 creatures 23:44:
Turn 11 Cyber_Locc (20 - 26) 23:44: Cyber_Locc draws a card 23:44: Cyber_Locc puts Foreboding Ruins [4cf] from hand onto the Battlefield 23:44: Cyber_Locc plays Foreboding Ruins [4cf] 23:45: Cyber_Locc casts Refurbish [30f] targeting Verdurous Gearhulk [06a] 23:45: Cyber_Locc puts Verdurous Gearhulk [06a] from graveyard onto the Battlefield 23:45: Cyber_Locc puts Refurbish [30f] from stack into his or her graveyard 23:45: Ability triggers: Verdurous Gearhulk [06a] - When Verdurous Gearhulk [06a] enters the battlefield, distribute four +1/+1 counters among any number of target creatures you control. - targeting Noxious Gearhulk 5d7 23:45: Cyber_Locc attacks with 1 creature 23:45: Attacker: Noxious Gearhulk [5d7] (9/8) unblocked 23:45: SilentRain loses 9 life 23:45:
Turn 12 SilentRain (11 - 26) 23:46: SilentRain draws a card 23:46: SilentRain puts Aether Hub [dee] from hand onto the Battlefield 23:46: SilentRain plays Aether Hub [dee] 23:46: Ability triggers: Aether Hub [dee] - When Aether Hub [dee] enters the battlefield, you get E (an energy counter). 23:46: SilentRain casts Combustible Gearhulk [546] 23:46: SilentRain puts Combustible Gearhulk [546] from stack onto the Battlefield 23:46: Ability triggers: Combustible Gearhulk [546] - When Combustible Gearhulk [546] enters the battlefield, target opponent may have you draw three cards. If the player doesn't, put the top three cards of your library into your graveyard, then Combustible Gearhulk [546] deals damage to that player equal to the total converted mana cost of those cards. - targeting Cyber_Locc 23:46: Cyber_Locc lets SilentRain draw three cards 23:46: SilentRain draws three cards 23:46: SilentRain attacks with 0 creatures 23:47: SilentRain discards down to 7 hand cards 23:47: SilentRain discards Mountain [73f] 23:47: SilentRain discards Plains [f8f] 23:47:
Turn 13 Cyber_Locc (11 - 26) 23:47: Cyber_Locc draws a card 23:47: Cyber_Locc discards Verdurous Gearhulk [c33] 23:47: Cyber_Locc casts Tormenting Voice [c9e] 23:47: Cyber_Locc draws two cards 23:47: Cyber_Locc puts Tormenting Voice [c9e] from stack into his or her graveyard 23:47: Cyber_Locc discards Prized Amalgam [3a8] 23:47: Cyber_Locc casts Tormenting Voice [093] 23:47: Cyber_Locc draws two cards 23:47: Cyber_Locc puts Tormenting Voice [093] from stack into his or her graveyard 23:47: Cyber_Locc puts Inspiring Vantage [c8e] from hand onto the Battlefield 23:47: Cyber_Locc plays Inspiring Vantage [c8e] 23:47: Cyber_Locc casts Declaration in Stone [800] targeting Combustible Gearhulk [546] 23:47: Cyber_Locc moves Combustible Gearhulk [546] from battlefield to the exile zone 23:47: SilentRain puts a Clue [af1] token onto the battlefield 23:47: Cyber_Locc puts Declaration in Stone [800] from stack into his or her graveyard 23:48:
SilentRain has conceded. 23:48: SilentRain has lost the game. 23:48: Cyber_Locc has won the game
Game 2 - I Won. He had little land the first half of the game. Though he still managed to fill the board. At 5 life left, and he was at 22. I was able to Ever After Cataclysmic Gearhulk and Noxious Gearhulk. I destroyed there 5/6, with Noxious, then they sacked.
The Next turn, I casted Refurbish on Combustible Gearhulk he took 8 damage. I then swung did 5, killed his last creature. The next turn i swung for win.
Game 3 - I Won. My draws were great, I controlled the board. It was a lot of removal and holding the board. At turn 8 I popped
Ever After, on
Combustible Gearhulk and
Noxious Gearhulk. He took 4 damage from Combustible. The following was another
Noxious Gearhulk cast and he conceded.
Match - 2 this was actually my first macth, though it was kinda strange thus I put it as 2.
Game 1 - this was a back and forth. With a slight land screw on me. We went for a very long time. With him finally winning, he had 6 life at win, and I just lost 2 gearhulk s to exile from the eldrazi.
Game 2 - I should have won!.
This game is where stuff got dumb. We played pretty evenly till turn 8, losing and gaining. I then pulled a Combustible Gearhulk. He took the damage, he took the damage it was 9, dropping a Noxious Gearhulk into the yard. I then, destroyed his 1 creature with a Refurbish Noxious Gearhulk.
His turn, he +1ed Nissa into a 5/5 land.
My turn, I Ruinous Pathed the land with awaken. I declared attackers, he paused at declare blockers declared none. The game skipped to combat and the timer ran out on us. Due to this I lost the macth as I was at 12, to his 14. Though he was a second from death the game was my win.
Thoughts after those matches and the AI match I played.
Nahiri, the Harbinger Is a great card for this deck. She saw quite a bit of action, I never used her Ult. But her +1 was very useful a few times, mostly used her -2 however. She is defiantly a 2 of ( which she will be soon)
Cataclysmic Gearhulk, saved my ass a few times. I may up the count to 2 and drop a land. I do feel a little light on creatures a lot as well.
Radiant Flames This card was very useful in the AI macthes, and the eldrazi aggro. The match 1 deck was a fast eldrazi deck. He was ramping, but didn't see much big stuff. Just lots of elves and small eldrazi. He got mad board presence quickly every game. Radiant Flames and Cataclysmic Gearhulk were major assets here.
Shambling Vent while I didn't use there creature form much. When I did they helped turn things around. Might raise this to 4. I didn't have much issues with the tapped in.
Geier Reach Sanitarium defiantly helped me when draws were just not in my favor. I am going to keep this as a 2 of.
Eldrazi Displacer. He did not see much use, however when he did it was a bomb to the opponent. He will defiantly stay a 3 of as of now.
Emrakul, the Promised End This came up in pulls 2 times and was dumped into the yard. one of the times I did have an Ever After. I am not sure about this card, both times I dumped it I never played it. I feel like reducing a land, and taking out Emrakul for something like 2x Kalitas, Traitor of Ghet would be a better option. This would give me something to play on the 4 cast, if a refurbish is not on hand. Or maybe even playing the deck as is currently with 2x Thalia, Heretic Cathar also may be good. Something to keep me alive to get Hulks out would defiantly help, also the lack of downtime would be nice.
A note of how I feel this deck plays.
This deck is defiantly fun. It does get a little scary at times. As usually you are taking a beating. And life total can get a little low, before pulling the W.
Using the discard engines when no hulks can be a tad daunting. But at times it must be done.
I think my odd feeling, will be fixed in time, as the deck racks up Ws, and grows confidence level. But the first few games is a little unnerving. This deck doesn't really beat back and forth. It lets the opponent train on you for damage. You play most of the game on a defense standpoint. Trying not to die.
When the hulks come out, it's a quick win. That not only startled the opponent but myself.
More testing is defiantly needed. And I will document it tomorrow. And clean up these comments, with spoilers ect. This was done on my phone.