Summary:

This deck is designed to trigger one of a number of infinite untap combos for infinite mana, supplying infinite manna to win with Comet Storm or Braingeyser or infinite untaps to mill the opponent with Codex Shredder or deal direct damage with Thermo-Alchemist.

Any suggestions are welcome; I have little experience with Legacy and the metagame it contains. If you see any problems/needs pertaining to the deck, feel free to comment, especially with the sideboard, I don't know what to hate against.

Comet Storm

This is the best win condition in here. Although it can be countered, It also can serve as mass removal if your opponent's board state gets to be too much to deal with before you combo out, given that you ramp properly, aside from the fact that it explodes with infinite mana from any of the untap loops.

Fireball

With any untap loop, Fireball deals infinite direct damage, which can be used to nuke the field in the case of agressive board states similarly to Comet Storm. It is not as good as removal IMO because you do more damage to more creatures for the same amount of mana with Comet Storm, but it still goes boom with infinite mana.

Braingeyser

Braingeyser can be used to fish for a win condition or combo part in addition to milling out your opponent with infinite mana

Any creature with an ability that untaps stuff and Illusionist's Bracers

This combo is pretty meta and self explanatory. Illusionist's Bracers copies its wearer's activated ability so it can untap itself in addition to something else. In the case of Kiora's Folower, two are needed as they can only untap other permanants. The following untap Combos follow this format:

Any Creature with an ability that untaps stuff and Freed from the Real

Same idea as Illusionist's Bracers, except it's cheaper and untapping costs mana. This is nice since, although not infinite, it can still untap something as many times as you have , which can be used with ramp like Mana Vault to add another 3 colorless mana with every untap. To go infinite, it uses a blue bounce land like Izzet Boilerworks or Simic Growth Chamber to generate infinite mana. The folowing combos take this form:

Any Creature with an ability that untaps stuff and Pemmin's Aura

Same exact strategy as Freed from the Real except Pemmin's Aura allows one to ignore removal on the combo while the creature has to wait a turn because of summoning sickness. The following combos take this form:

Bloom Tender + Freed from the Real or Bloom Tender + Pemmin's Aura

Bloom Tender is green, and Pemmin's Aura is blue, allowing Bloom Tender to create every tap, where the great is sent to the pool and the blue can be used to untap it. Extremely competitive since it can explode on turn 2 with ramp like Sol Ring and Mana Vault, since I'm too poor for Mana Crypt. The following combos can be made with this:

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