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Allies of Zendikar

Standard*

sungross


This deck plays fairly slowly in the first few turns by putting out walls and/or removal. But by turn three, almost all allies are now playable. The deck puts tremendous combos on all creatures, which are all allies. Once Gideon, Ally of Zendikar is out, you can activate all abilities every turn. By turn 5 or six, you can get out Hero of Goma Fada which gives all creatures indestructible. Winning combo is Gideon plus Hero of Goma Foda.

This deck is looking for more value cards that might be more useful than some of the cards in the current state. Thanks for the feedback!

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Date added 9 years
Last updated 9 years
Legality

This deck is not Standard legal.

Rarity (main - side)

2 - 0 Mythic Rares

11 - 0 Rares

10 - 0 Uncommons

17 - 0 Commons

Cards 60
Avg. CMC 3.08
Tokens Emblem Gideon, Ally of Zendikar, Knight Ally 2/2 W
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