RubyStrings says... #2
Another thing, Into the Wilds does actually ramp. Land for turn means you played it from your hand as a special turn based action.
October 1, 2017 1:40 a.m.
Randomsome1 says... #3
RubyStrings Thank you for all these suggestions! Oracle of Mul Daya is definitely better, but my budget is running low and I want to try and keep the deck as tribal as possible.
I will look at taking out Crucible of Fire for Quicksilver Amulet and Broodmate Dragon for Scalelord Reckoner. they shouldn't affect too much except adding some more white, which I think my current mana base can handle. Would Consign to Dust and/or Primeval Light suffice for enchantment/artifact hate? I know one is slow, but I would love you thoughts on these.
Currently, I see Indestructible as a big possible threat, mostly Blightsteel Colossus so Utter End and Anguished Unmaking are great suggestions!
I feel like Steel Hellkite Siege Dragon Forgestoker Dragon Ryusei, the Falling Star Scourge of Valkas Deathbringer Regent Silumgar, the Drifting Death and Dragon Tempest give me a lot of pseudo wipes. I was looking to Merciless Eviction at some point because Indestructable is always a problem.
With all the ramp I have, Dragonstorm has been a game ender with Dragon Tempest and/or Ramos, Dragon Engine. I usually grab Scourge of Valkas, Broodmate Dragon, and whoever else I need for the situation. Usually it storms 3 times.
I would love a Bloodstained Mire, Wooded Foothills and Verdant Catacombs. Right now I'm running Rocky Tar Pit, Mountain Valley, and Bad River for budget reasons. I also want to put it a Cavern of Souls for Ancient Ziggurat
Into the Wilds really ramps! That is awesome, thank you for telling me!
You definitely seem more experienced then me so I hope keep bouncing ideas back and forth. This is SUPER helpful!
October 1, 2017 10:21 a.m.
SonofSaturn says... #4
Have you considered running Skyshroud Claim instead of Kodama's Reach? it lets you get any 2 forests put them onto the battlefield untapped. Mirari's Wake is also a good include for the deck as it doubles your mana as well as it being a nice little anthem for your dragons.
Here is My Ur-Dragon deck. Lots of Ramp and less budget but maybe something for you to be interested in to look at other ideas.
October 9, 2017 8:15 p.m.
Randomsome1 says... #5
SonofSaturn Thanks for the Suggestions! Skyshroud Claim is a good suggestion I will definitely consider. I had Mirari's Wake in here at first, but i subed it out for Zendikar Resurgent. It still doubles mana, but I get card draw, which I am severely lacking, instead of a small anthem.
October 10, 2017 4:20 p.m.
I love my dragon deck too. I've had a lot of success with Sarkhan's Unsealing since the creature spell doesn't have to resolve for the effect to take place. I might try running it instead of Wasitora, Nekoru Queen or Steel Hellkite
October 9, 2018 5:02 p.m.
Randomsome1 says... #7
Thanks for the suggestion. It's hard to wrap my head around how well Sarkhan's Unsealing will work in here because I still feel like this deck is too slow to really get it going. But, I can also see how it can work too.
I like the control that Wasitora and Stell Hellkite have, but I'm still testing to see what's working and to find a solid focus for the deck. You gave me something to think about, thank you =] +1 for a Sarkhan themed card too.
October 9, 2018 8:37 p.m.
AstralKingKazma says... #8
Hey Randomsome1, the deck looks awesome. Just a couple of suggestions though:
-You might want to try to lower your cmc, I understand that big dragons have high cost but to increase your competitiveness and consistency, it would be better to have a balance between functionality vs play-ability
-Also might consider running some protection for your commander? Lightning Greaves?
-I also think that your land count might be a bit high, usually around 34-35-36 is good
-You might want to run some control cards such as counterspell, etc... so that when you are actually able to cast your commander/other big dragons, your efforts won't be wasted
-Lastly, you could also throw some combos in there if you want just so you could have more win conditions.
Good luck and happy casting!
October 20, 2018 1:38 p.m.
Randomsome1 says... #9
Thanks for the suggestions. My CMC is just naturally high because dragons are generally 5-7 CMC. I feel like this deck just has to work with it. The way i tried to fix it is to have a ton of ramp, slightly more lands than average, reanimation, and other cheat effects. Tappedout also isn't putting the Eminence effect into account so the average cmc is a little lower than it thinks.
I'm usually tapped out after playing a dragon and can't hold up mana for a counterspell. I used to run Mana Drain, but I really only used as a ritual with an upside. I consciously chose no equipment for flavor reasons; Dragons don't wear boots =P.
I have 1 combo in here for "infinite" combat: Savage Ventmaw with Hellkite Charger or Aggravated Assault. I thought about Worldgorger Dragon to combo with Animate Dead and Scourge of Valkas or Dragon Tempest for infinite damage, but I just don't have the room for a card that I won't play unless I have the combo.
I'm still trying to find a focus that fits, so it's gone through a bunch of rebuilds. Right now I want it to play like a big mana green stompy deck with reanimation. This is definitely one of my more casual decks because of the flavor limitations, but my play group's decks vary in powerlevel so it's not too upsetting... yet
Thanks for the suggestions though! I'll think about trying to make a control shell, but I'm not a control player so I don't know how that will look in the end xD
RubyStrings says... #1
I would drop Into the Wilds in favor of Oracle of Mul Daya. Better ramp and more options when utilizing fetches to shuffle away unwanted stuff. I also feel Crucible of Dragons is a little lackluster, as most of your dragons aren't really wanting in the area of raw power. Most of them do want ways to get them into play easier or to protect them. I like Quicksilver Amulet personally.
Other things...would cut Broodmate Dragon for Scalelord Reckoner. Fit in Utter End/Anguished Unmaking. Gotta kill those mana doublers before a combo player goes off hard. Blasphemous Act or Supreme Verdict should replace Dragonstorm, as it will not storm very well, and cheap boardclears are very necessary against decks like Krenko, Mob Boss or other such swarmy token decks.
Would also rework the mana base to include fetches. They're very very nice. At least Bloodstained Mire and Wooded Foothills, as those are your main colors.
Hope I helped
October 1, 2017 1:38 a.m.