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Angus Mackenzie. Stalls until I kill their lands or make them useless. Or maybe even kill mine too!

Most of the deck is foiled out if it can be with some exceptions such as Consecrated Sphinx. Will get around to picking up the last couple of foils soon. Not in any rush.

I've marked all of the non-promos as foils if they are. Sets should be accurate on everything.

Combos/Synergies:

Living Plane / Nature's Revolt / Natural Affinity + Elesh Norn, Grand Cenobite = Kill everyone else's lands.

Living Plane / Nature's Revolt / Natural Affinity + Profaner of the Dead = Bounce everyone else's lands.

Living Plane / Nature's Revolt + Linvala, Keeper of Silence = No one else can tap their lands for mana.

Living Plane / Nature's Revolt / Natural Affinity + Sacred Ground and anyone else's board wipe = Everyone's lands but mine are destroyed. Shenanigans like this are why Leyline of Anticipation and Alchemist's Refuge are in the deck.

Living Plane / Nature's Revolt / Natural Affinity + Titania, Protector of Argoth and any board wipe = Army of elementals for me and no lands for anyone.

Living Plane / Nature's Revolt / Natural Affinity + Gaea's Cradle = Lots of mana.

Titania, Protector of Argoth + Catastrophe = Army of elementals for me and no lands for anyone.

Titania, Protector of Argoth + Enchanted Evening + Opalescence = Army of elementals for me and no lands for anyone.

Enchanted Evening + Opalescence + Elesh Norn, Grand Cenobite / Mirari's Wake = Destroy everyone else's lands but mine.

Enchanted Evening + Calming Verse = Destroy everyone's permanents but mine. (I am aware of Cleansing Meditation, but after playtesting, it became apparent that Threshold was too situational and having both this and Calming Verse in the same deck was overkill).

Enchanted Evening + Sphere of Safety = Can't attack me without essentially infinite mana.

Enchanted Evening + Serra's Sanctum = Lots of mana.

Heliod, God of the Sun + Eidolon of Blossoms = Draw lots of cards.

Heliod, God of the Sun + Serra's Sanctum = Make lots of mana and lots of tokens.

Heliod, God of the Sun + Serra's Sanctum + Seedborn Muse = Even MORE mana and tokens.

Heliod, God of the Sun + Serra's Sanctum + Seedborn Muse + Eidolon of Blossoms = Hilarious. You probably win.

Heliod, God of the Sun + Sphere of Safety = Really hard to attack me.

Serra's Sanctum / Gaea's Cradle / Nykthos, Shrine to Nyx + Deserted Temple / Minamo, School at Water's Edge / Magus of the Candelabra = Lots of mana.

Seedborn Muse + Angus Mackenzie = Fog whenever.

Crucible of Worlds + Azusa, Lost but Seeking / Oracle of Mul Daya / Exploration + Strip Mine / fetches = A lot of ramp or destroy some lands. Also gets back lands fast if I chose to destroy them.

Azusa, Lost but Seeking + Oracle of Mul Daya + Exploration + Burgeoning = Even one of these is good on their own. Decks draws lots of cards through incremental enchantress effects and Consecrated Sphinx, Mind's Eye etc. It's great to be able to just dump all the lands onto the field quickly.

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Revision 97 See all

(4 years ago)

Date added 10 years
Last updated 4 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

6 - 0 Mythic Rares

68 - 0 Rares

9 - 0 Uncommons

10 - 0 Commons

Cards 100
Avg. CMC 3.34
Tokens Beast 3/3 G, Bird 2/2 U, Elemental 5/3 G, Enchantment Cleric 2/1 W
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