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The goal of the deck is simple, beatdown. Use the werewolves to keep the pressure on and the pain train running.

You want to get Geier Reach Bandit   out as soon as possible, and get it flipped to Vildin-Pack Alpha  . That will allow your wolves like Smoldering Werewolf  , Ulvenwald Captive  , and Vildin-Pack Outcast   to turn as soon as they enter.

Also, it might be wise to have two Hanweir Battlements out before you decide to meld it, because the ability to give things haste is ridiculous.

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Date added 8 years
Last updated 8 years
Legality

This deck is not Standard legal.

Rarity (main - side)

2 - 0 Mythic Rares

14 - 0 Rares

15 - 12 Uncommons

13 - 3 Commons

Cards 60
Avg. CMC 3.00
Tokens Eldrazi Horror 3/2 C, Human 1/1 R
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