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Commander / EDH olbuddyolpal
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Hello and welcome...This is my personal deck that I play and that has became infamous at my local shop. I've spent many hours into play testing and building this deck. After many games, I have retired this deck due to lack of people willing to play against me. In my meta, This deck is (Tier 1)...And I haven't lost an online game yet. Like always, constructive criticism and recommendations are welcomed. Everyone is different and this may or may not be a good base for you to start your own Mono Black deck. I do know that EDH is mainly a social and friendly enviorment, with fun interactions and lots of laughter. However this deck disregards those ideas, and Is not recommended for casual play. Without any more delay, Here is the deck run through.
*Why would you play this deck?: It's a straight up control/prison deck that locks everyone out of having fun...Then combos out late game if desired. It's a complete troll player's wet dream. It has access to tutors, draw, mass/spot removal, and isn't reliant on your commander.
*Why wouldn't you play this deck?: Your meta is keen on mass artifact removal. EDH is your way to making new friends, and you don't like bringing hate to the table.
An original combo by me:
Necropotence
+
Rings of Brighthearth
+
Soul Conduit
: Activate
Soul Conduit
then use Rings of Brighthearth to copy the ability. Each one will resolve separately, for each ability...Use Necropotence to drop yourself to 1 life prior to exchanging life. End result will be putting yourself to the highest life total and two of your opponents at 1 Life. Also in the process, You get all the pieces needed to finish the game through Necropotence.
Mono Black version of the Enter the Infinite + Omniscience
Combo:
Basalt Monolith + Rings of Brighthearth + Sensei's Divining Top
Then use Mycosynth Lattice. How it works: You create "Infinite Mana" with Basalt Monolith + Rings of Brighthearth
, then you use Rings of Brighthearth to copy the draw ability on Sensei's Divining Top. This allows you to draw a card, then the second copy allows you to get "Top" back. Recast "Top" with the "Infinite Mana", And rinse and repeat by drawing your whole deck. Finally cast Mycosynth Lattice to play all your "Non-Land" spells.
Reset the Game:
Necropotence
+
Possessed Portal
, If you didn't know this already...Necropotence doesn't draw you cards, It puts them into your hand. Since Possessed Portal effects all players at the end of EACH player's turn, It will "Win" you a multiplayer game in 3 turns or less.
Unlimited Colorless mana. Plus a win cons.
Basalt Monolith + Rings of Brighthearth
: Pay 2 to use Rings of Brighthearth to copy the untap ability of Basalt Monolith. It allows you to tap it twice to create 6 mana. Use 3 mana to untap Basalt Monolith, then 2 mana to reuse the ability of Rings of Brighthearth on Basalt Monolith to continue the loop...It nets you 1 colorless mana each time. Combine with: Exsanguinate or Sensei's Divining Top as stated above for the win.
Mana Denial:
Contamination: With Bitterblossom or Reassembling Skeleton, This will "Lock" everyone into black mana. Or "colorless" assuming you don't have a Black in your commander's color. On your upkeep, put your triggers on the stack and either sac the token created from Bitterblossom or by using the ability of Reassembling Skeleton from the graveyard to sac that instead.
Creature denial:
Lethal Vapors
+
Pithing Needle
: This is one of the funniest creature locks in the deck. Play Pithing Needle naming Lethal Vapors leaving your opponents unable to skip their turn to get rid of Lethal Vapors.
V.s. Combo decks:
Sadistic Sacrament: This is an important addition to the deck. This ruins combo decks. Basically
Jester's Cap
, only better in our situation, Since we can recur it with our general to hit multiple opponents.
Another Win Con:
Life's Finale + Rise of the Dark Realms
: This gives you the ability to wipe the board, pull out your opponent's creature combo pieces then recur them later on with Rise of the Dark Realms. They just go together like peanut butter and jelly. Typically after casting this late game, People scoop.
Ahhh Zombies!!:
After a long struggle from your opponents to stay alive...A horde of Zombies will end the game quick. Army of the Damned seems to be a "Win more/all else fails" card. It's one of my favorite ways to win, Since I still have a soft spot from playing it in Standard. Also, Don't rush to flashback it. If you can, Use
Xiahou Dun, the One-Eyed
to get it back, That way it allows you to cast it 3 times or more..."Since twice isn't enough."
No maximum handsize + massive card advantage:
Necropotence
+
Reliquary Tower
: Card advantage wins games...Out resourcing and out playing your opponents.
Death and fetches:
Crucible of Worlds + Death Cloud
: Pretty much resets the game for you, and sets you up for the win. Use the fetch lands for consistent land drops with Crucible of Worlds and to thin out your draws. Also, Crucible of Worlds + Strip Mine
go together nicely...cause who needs friends?
Dealing with permanents:
All Is Dust, Karn Liberated,
Nevinyrral's Disk
, and Ugin, the Spirit Dragon. Unfortunately, Black is pretty weak in this department. If permanents are giving you trouble in your meta, you could also add: Spine of Ish Sah,
Dystopia
, Unstable Obelisk, Ratchet Bomb, or Oblivion Stone.
Double your Fetches and Planeswalker's ability/abilities:
Rings of Brighthearth allows you to copy the abilities of Karn Liberated or Ugin, the Spirit Dragon. This effect does not add or removed additional loyalty counters. This also allows you to copy your fetch lands for double land drops.
Questions on the deck?
Comment below with any questions you have on the deck and I'll do my best to answer them all. Thanks for checking out my personal deck. Be sure to upvote if you like it!