A grixis take on the interesting combo deck focusing around Pyromancer's Goggles. Goggles is a very powerful card which allows you to take value out of cards like Magmatic Insight and Tormenting Voice. The UR take on the deck didnt quite make the cut for the ChannelFireball team at the previous Pro Tour. I personally think that the black splash gives it the upper edge it needs to be a top tier deck.
The deck wont look like this for long due to the Standard rotation, but there are cards in the new set which can keep it alive. The deck is really sad to lose Fountains, Anger of the Gods and Riddle, but there should be alternatives to these. I personally think that this deck is the most fun deck to play at the moment. Give it a go, and let me know what you think.
The deck quickly allows you to fuel up your graveyard, which is where I find that Tasigur is a very interesting approach to the deck. It's not unlikely to throw out a Tasigur on turn two, and this is something the opponent will have to deal with quickly.
About the cards:
Magmatic Insight, Tormenting Voice and Treasure Cruise are used to refuel your hand and find the cards you want to cast. Playing 28 lands in the deck is required for Magmatic Insight to work.
The deck contains two copies of Roast, two Negates, three Anger of the Gods and a single Murderous Cut to take care of your enemies creatures. Anger of the gods in combination with goggles is especially powerful as it removes most of the creatures seeing play in Standard right now. 6 damage which exiles creatures is not to be triffled with. The M. Cut is then here to take care of what the other spells can't deal with, such as Atarka.
The win condition:
The deck can win in a few different ways. You can beat your opponent down with Tasigur. This is especially viable when playing a slower deck and you have a Tasigur out on turn two with Negate backup. Not bad at all.
Goggles into Riddle of Lightning can finish off the opponent really quickly, especially with the high number of high cc cards such as Treasure Cruise and Ugin. Dealing 16 damage off a single card is not unlikely. And you get to stack your deck for the win too.
Crater's Claws off Goggles is also a good way to end the game. Especially if you have been charging your Mage-Ring Networks since turn 2. Finally, you can just drop an Ugin, wipe the board and watch him cruise for the win. It is not uncommon to sit with a hand of six cards when you drop your Ugin.
The lands are more straight forward:
Fetches to help you find your lands and to fuel delve, Fountains to keep you alive, Networks to charge up for the kill and Haven to potentially bring back that Ugin you discarded on turn two to your tormenting voice (also very good against Tutelage decks).
I put a single Kologhan's command in the main board due to the large number of artifacts seeing play right now. Also, if your opponent drops an Orbs of Warding, you have no way to win. So. Kologhan's command it was.
The sideboard is mainly built around the decks I commonly face.
Have fun playing this deck! I know that I am.