Goblins all day, erryday.Pretty much swing with goblins, make goblins, and swing with more goblins. All while Purphoros does some damage from goblin tokens.
The Creatures:
Foundry Street Denizen
: Really good to start off the aggro. Must have turn 1 drop.
Frenzied Goblin: An Alternitive Turn 1 drop, but also good for manipulating blockers as well as pumping
Foundry Street Denizen
.
Goblin Rabblemaster: Turn 3 drop that is awesome. Play main phase one, make a Gobby token, swing with token, and hopefully
Foundry Street Denizen
and Frenzied Goblin. Play Phase 2, and have Rabble swing for a decent amount next turn himself with the additional Goblins attacking as well.
Jeering Instigator: Late game stealer. Pretty much here for me to steal any big threats and turn them against my opponent.
Krenko's Enforcer: Pretty much the intimidate has him in here.
Purphoros, God of the Forge: Since I have plenty of 1 drops and ways to produce Gob tokens, he becomes pretty relevant. Him+Goblin Rabblemaster out is a good 2dmg every combat. As well as Hordeling Outburst
The Burn
Lightning Strike: 3 damage for 2, Helps clear the path for my Goblins or to take down a hefty blocker.
Magma Jet: The scry 2 is very relevant, Helps me draw my cards.
Stoke the Flames
: Gobs help cast this nice burn. killing blow or even just to take care of big guys like Stormbreath Dragon
Planeswalkers:
Chandra, Pyromaster
: +1: Helps manipulate blockers. 0: Helps cast dudes or Burn off the top of my Library. Since I can easily run out of a hand, the 0 helps with that.
The Rest:
Obelisk of Urd: Buffs my Gobbys so they are a good treat. And the convoke helps it get out sooner.
Hordeling Outburst: Duh a 3 Goblin generator. Purphoros, God of the Forge+Hordeling Outburst= 6 Damage to the dome.
Hammer of Purphoros: Give everything Haste. Let the Swinging begin!