Sideboard


Tarmogoyf is one of the biggest threats in for Modern, so it goes without saying that I was always going to run it. Despite this being a Delirium list, Goyf has a far more consistent body, so it gets more slots in the list.
Traverse the Ulvenwald is another star for the deck, as it thins out lands early, and then later allows for a more toolbox style of play. As long as Delirium is active, you're less at the mercy of cards and decks that shut you out of the game.

Grim Flayer is a double-shift worker. Early enough in the game, it has the potential to set up Delirium on it's own, and take advantage of it later in the game as a beater.

Search for azcanta helps control my draws and speeds up activating Delirium to start, and then proceeds to dig for value once it flips. There's a reason it's a card advantage powerhouse (couldn't help it).

Thoughtseize is the main discard spell. With Eldrazi variants, and Hollow One lists posting strong numbers, Thoughtseize steps up to tackle them all, as it has no conditions on what it can take, other than requiring a non-land.

Inquisition of Kozilek is the other discard spell that we main, though in lower numbers because it only picks out things with CMC or less.

Mishra's Bauble is the cantrip of choice, as it adds to the number of mainboard card types to fuel Delirium, and generates sizeable card advantage and knowledge. It is forever a 4-of in the list, and combos well with Glissa, the Traitor.
Fatal Push is one of the stronger removal spells in the format, so it's no surprise that I'm using it.

Abrupt Decay is another powerful removal spell that acts as a catch all, able to hit more than just creatures.

Maelstrom Pulse fits in as a 1-1 split between the main and the side, so that I'm better equipped to deal with threats and roadblocks above , and strategies that depend on having multiple copies of permanents on the board.

Cast Down has come into the list as another catch-most removal spell, as there aren't many creatures in Modern that it can't hit.

Executioner's Capsule is another catch-most removal spell, but with the added bonus of forming a repeatable loop with Glissa, the Traitor.

Shriekmaw has found it's way into the main, and has quickly become my pet card in the list. I have kept it in because it is a fetchable removal spell for 2, and removal with a body in desperate situations for 5.

Snapcaster Mage exists in this list to, essentially, double my instant and sorcery count. It has become more important with Glissa in the list, as a way to make value plays.

Tireless Tracker is just a value engine, and a near perfect midrange creature. Drawing cards and growing stronger for it makes it a fantastic creature, that should help me maintain a sense of control over the situations I'll find myself in.

Glissa, the Traitor is another odd choice in the eyes of many. Hear me out though. First Strike and Deathtouch makes her a perfect wall that players will struggle to get past without removal, but also allows me to reuse my Mishra's Baubles, Engineered Explosives, and Nihil Spellbomb, making my game plan a bit more flexible and allowing of value plays.

Liliana, the Last Hope is here to recycle my dudes against more removal heavy decks, and to work against token decks and Goyf mirrors.

Scavenging Ooze is amazing against burn and grave-based match ups. Being able to eliminate troublesome cards from graveyards and gain life is so valuable, It's easily an early Traverse target if you find yourself in one of these games.

Coming Soon

Liliana of the Veil Show

Architects of Will Show

Stubborn Denial Show

Nissa, Steward of Elements Show

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Casual

98% Competitive

Date added 7 years
Last updated 6 years
Legality

This deck is Modern legal.

Rarity (main - side)

11 - 2 Mythic Rares

31 - 6 Rares

14 - 5 Uncommons

0 - 2 Commons

Cards 60
Avg. CMC 1.88
Tokens Clue, Emblem Liliana, the Last Hope, Zombie 2/2 B
Folders decks, Modern, Deck Ideas
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