Budget Temur Energy List I built.
It's basically the Deck that was in standard back in 2016/2017, with a few Budget Pioneer upgrades, but it's still a bit more on the casual side.
The main Win-Con is Electrostatic Pummeler, pump him a few times with Samut, Temur Battle Rage and Fabrication Module, and use his ability 2-3 times and just kill your enemies.
With a good enough starting hand you can win turn 4 or 5, but depending on your meta this might be hard to pull off.
That's where Savage Knuckleblade comes into play.
His versatility isn't that useful early game, but for longer matches his abilities really begin to shine.
Especially his abilities to bounce him back to your hand is good against Board wipes, and you can play him out and give him haste right afterwards.
Against other midrange Decks I included Lightning Runner in the sideboard, having 2 Combat Steps can really make a big difference, especially in board stalls dropping Lightning Runner onto an empty Board unanswered and activating the ability once does 8 damage.
Samut is in here because she gives creatures haste and can pump them, which is especially useful for Pummeler's you draw in the late game.
I also went with Arboreal Grazer instead of Elvish Mystic/Llanowar Elves because it's harder to remove a land, and I wanted to have a better chump blocker for aggro match ups.
Obvious upgrades include shock Lands, and maybe Glorybringer instead of Savage Knucklablade, but most of the Deck is fine as is.
But to be honest, thanks to Aether Hub and Attune with Aether I didn't really have many problems with colour fixing.
The deck is also pretty light on creatures, which is why I'm also considering Longtusk Cub.
I didn't add Whirler Virtuoso, because it didn't fit the overall strategy I want to go with, and therefore didn't add Decoction Module because it isn't doing enough on it's own.
So what are your thoughts on this list?
Things I definetily should change, experience with similar lists?
Maybe easy upgrades I didn't think about?