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If you like politics and being in control over the board, this might be the type of deck for you.

Mardu is perfect for being able to change between offensive and defensive throughout a game. I rarely find something that lands on the board that I cannot deal with.

Its easy to make alliances with this deck by negotiating the trade of the monarchy with one player (usually the aggro player) or by destroying permanents on the board that are causing players trouble. If you don't want to trade the monarchy, that's fine. Just throw down Solitary Confinement or hide behind your pillowfort taxes/tokens.

Its weakness are combo decks that have protection ( Teferi, Mage of Zhalfir ) and decks with mass removal that can target enchantments and planeswalkers ( Merciless Eviction ). You might need to add in graveyard hate depending on your playgroups.

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