This deck aims to function as a control deck, breaking parity with Brago's blink ability. This deck then looks to finish the game with its infinite combos.

Ramp:

The first step for this is ramp. Being Azorius means we will have to mainly rely on mana rocks. We will use this as an advantage as Brago will let us have explosive turns by doubling the output of our mana rocks. This is why you rely on want to avoid tapped mana rocks as we won't be able to get value from them. There are also cards like Stoic Farmer and Solemn Simulacrum which will fetch lands into play. Normally there a bit too slow, but if we are blinking them for value they will get much better

Card Draw:

The Card draw in the deck is possibly the most important part as you always want to have cards in your hands. Most of our card draw comes in the form of creatures entering the battlefield. For example cards like Cloudblazer and Sea Gate Oracle . A card like Mulldrifter is even better as you can cast it for its evoke cost then blink it at instant speed with the trigger on the stack, keeping the Mulldrifter and four cards. However, the single best card for this is Mystic Remora . While regarded as a clunky Rhystic Study , Brago can blink it, resetting the age counters from its cumulative upkeep.

While drawing cards is great, we can also get specific cards with Trinket Mage Tribute Mage Spellseeker . Trinket Mage normally goes and finds one of our ramp artifacts, however, if we are starved for lands we can fetch Ancient Den or Seat of the Synod Finally Recruiter of the Guard can grab any of these tutors, or any other facet of our deck.

Protection:

As you become the envy of the table due to your blinking shenanigans, it's very likely they will try to stop your engine. Thus this category will let us protect Brago and ensure he gets through for his trigger. First, we have the commander staples Swiftfoot Boots and Lightning Greaves . These do a great job at protecting Brago but we have other options. Whispersilk Cloak is better than the previous two as it also gives Brago evasion. Other options we have are instant-speed blink effects like Cloudshift or Ephemerate . These serve a dual purpose in our deck. Either to blink a creature to save it for removal or to keep the engine running by reusing another ETB effect.

Evasion

If Brago doesn't connect with one of your opponents then you won't get any value, so this section is all about giving him the best shot to do so. Whispersilk Cloak also previously mentioned works great but so do auras such as Unquestioned Authority which also serve as a card draw effect. The last card I want to mention is Whirler Rogue as you can make Brago evasive turn after turn.

Control

As Brago itself is an engine, the longer you run it the better position you will be in. Thus this deck looks to shut down its opponent's plans as well. Cards like Stonehorn Dignitary , Glen Elendra Archmage and Lavinia of the Tenth stop your opponent's plans in their tracks. In addition, this deck runs 5 other counterspells; a notable inclusion being Rebuff the Wicked as no one will think you have a counterspell when your leaving up 1 white.

Removal

This deck has many removal options and you will need them if you wish to shut down the crazy stuff your opponents are doing. Both Skyclave Apparition and Amphin Mutineer give your opponents a token creture in exchange but Nevermaker , Reflector Mage Venser, Shaper Savant will remove those tokens and any pesky permanent with Venser also acting like a remand. Act of Authority and Elspeth Conquers Death will exile almost anything. However, the real star is Reality Acid as this hits all permanent and also gets around hexproof as when blinking it doesn't target the permanent to reattach. Even better are cards like Treachery which will keep stealing permanents while untapping your lands for free. (Note Binking a stolen permanent under control of treachery will give you permanent control over it.)

Value

This category consists of enablers ( Yorion, Sky Nomad and Eldrazi Displacer but also enhancers like Panharmonicon . This just increases the effectiveness of all the other cards on our list.

Combo

Now that we've locked down the game, how do we win?

The three most common combos are:

Brago, King Eternal + Strionic Resonator /Brago, King Eternal + Lithoform Engine . This combo works by attacking with Brago, then copy its triggered ability with one of the cards then resolving the copy; untapping your non-land permanents (including the combo piece) then using 2 mana worth of mana rocks to pay for the trigger and copy the original and so on.

With three mana worth of mana rocks, this makes infinite mana, with a card like Wall of Omens you can draw your deck and win with a Thassa's Oracle or my preferred way is to mill my opponents with an Altar of the Brood . (Note You can choose to blink any number of non-land permanents with Brago's ability so you don't have to mill your whole deck)

Deadeye Navigator + Peregrine Drake or Eldrazi Displacer + Peregrine Drake

This will create infinite mana and infinite ETB's. (Note you will need a land that will tap for colourless mana for the second combo)

Brago, King Eternal + Archaeomancer / Mnemonic Wall + An Extra Turn Spell (ie: Time Warp )

This gives you infinite turns, you should be able to win the game from here.

This deck only plays the first two but could easily substitute a card for Time Warp to run the final combo.

Happy Deckbuilding!

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Casual

91% Competitive

Date added 3 years
Last updated 3 years
Key combos
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

9 - 0 Mythic Rares

30 - 0 Rares

23 - 0 Uncommons

16 - 0 Commons

Cards 100
Avg. CMC 2.87
Tokens Bird 2/2 U, Copy Clone, Emblem Venser, the Sojourner, Illusion */* U, Thopter 1/1 C
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