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"I have a competition in me. I want no-one else to succeed." — Daniel Plainview, There Will Be Blood

My decks are non-competitive kitchen table EDH decks, which are designed to primarily play against 2 to 5 enemies. My playgroup is a bunch of mid-30s who want to meet, chill, drink and have fun at a Saturday night, so in general we don't play decks which are just frustrating for the opponents or practically exclude them from the game for the next 2 hours. We got some rules like no massive landhate or poison and we got a small internal banlist. Personally, I only build mid-budget decks. So no fancy cEDH stuff to be seen here. Sorry, not sorry. ;)

In the early game in general you will be sitting at the table with a devilish smirk on your face, looking at your enemies killing each other because of constant goading while trying to pile up some mana. Because most of the time enemy creatures should be tapped since they had to attack, you can get some profit out of those creatures who trigger on dealing player damage or attacking. The difficult part is the endgame when the last man standing and therefore the strongest of your enemies is free to attack you. That's the part I try to optimize right now. ;P Lately in like 90% of the games I played this deck I ended up losing the heads-up. But this is a fun-project and I enjoy tinkering around with it. Feel free to give me some advise if you like but bear in mind that I explicitly don't want to push this deck in the Aristocrats direction. :)

In this section I try to collect interesting mechanics, weird interactions and cards that are often mistaken. If I got something wrong here, please feel free to correct me. It is supposed to work as a reminder for myself if needed and it might help other people who stumble across similar issues.

Kardur, Doomscourge:
Kardur's first ability affects all creatures your opponents control, including any that enter the battlefield after the ability resolves.
If a creature an opponent controls can't attack for some reason (such as being tapped or having come under its controller's control that turn), then it doesn't attack. If there's a cost associated with having it attack, its controller isn't forced to pay that cost, so the creature doesn't have to attack in that case either.

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97% Casual

Competitive

Date added 3 years
Last updated 3 days
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

4 - 0 Mythic Rares

44 - 0 Rares

26 - 0 Uncommons

12 - 0 Commons

Cards 100
Avg. CMC 2.89
Tokens 2/2 C Artifact Creature Spawn, Copy Clone, Gold, Plant 0/2 G, Rat Rogue 1/1 B, Survivor 1/1 R, Treasure, Zombie 2/2 B
Folders Paper Decks
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