I have been working on this deck for at least two years now and I still have not perfected it so. This deck is my baby. There are two mechanics that this deck is built on: 1) Life gain and 2) Tokens. Tokens are the primary focus mostly because of Emmara Tandris and Trostani's Summoner . I've got three Centaur's Herald because they are cheap to play and create a 3/3 for 4. By time I get one centaur on the field everything sort of snowballs. If Growing Ranks is magically on the battlefield, there's another centaur next upkeep. If I draw a Rootborn Defenses or Wake the Reflections there's more centaurs. My play group has learned the hard way that once I have a single centaur, things are about to get out of hand.

Now queue the life gain. Angelic Accord is a staple here because of Healer of the Pride which gives me life every time a centaur enters the battlefield, giving me solid life gain therefore angels all over the place. Then there's the two Congregate s which not only gain me life but also piss off my opponents. I've been thinking about taking out of the Voracious Wurm s as they are only useful after a Congregate. Yisan, the Wanderer Bard really deserves his own deck but man is he useful when I'm not drawing anything useful or when I'm strapped for land. Speaking of land, this deck is a hit or miss. I move from one extreme to the other almost on a game by game basis which is why I've included the Peregrination to try and fix some mana. This is also why I've added the Voyaging Satyrs too.

All in all I absolutely love this deck. It has gone through many transformations and this is it's current form. I like to change things around then leave it for a few months then come back to it. Anyway, it's a problematic deck but I love it. It has gone up against Dredge and won so I mean how bad can it really be?

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Date added 9 years
Last updated 9 years
Legality

This deck is not Modern legal.

Rarity (main - side)

6 - 0 Rares

16 - 0 Uncommons

19 - 0 Commons

Cards 60
Avg. CMC 3.35
Tokens Angel 4/4 W, Beast 3/3 G, Centaur 3/3 G, Enchantment Spider 1/3 G Token, Goat 0/1 W, Knight 2/2 W w/ Vigilance, Rhino 4/4 G, Saproling 1/1 G
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