Sideboard

Creature (2)

Artifact (2)

Land (4)

Sorcery (1)


I tried to brew mill in Pauper a couple of years ago, but the archetype was way too linear and easy to run over, in my opinion. I think that the old "millfolk" draft strategy from Lorwyn might have some real teeth, though, thanks to some newly added Pauper cards. Really, it's wizard tribal, rather than fish, but I'm calling it Pauper Millfolk, regardless. There are three keys to the deck that I think give it legs:

The first is sheer card quality. We get to play full sets of 3 of the top 50 Pauper creatures without breaking our tribal theme. In fact, we naturally play into Spellstutter Sprite , since Faerie Seer is a cheap blue wizard we want to play turn 1, anyway! The deck naturally includes the powerful Deprive + Mystic Sanctuary combo, as well.

The second key is how well certain cards interact to mimic more powerful play patterns. For example:

Augur of Bolas with Mystic Sanctuary = Snapcaster Mage

Memory Sluice with Drowner Initiate and an extra body = Glimpse the Unthinkable

Merfolk Secretkeeper with Drowner Initiate = Doorkeeper in Defender combo

The third key is the engines specific to this build. Lorwyn/Shadowmoor block design is the basis of the deck, and Pauper staples and a couple of recently-introduced 1-drops fill out the curve:

The first engine of the deck is built around Ink Dissolver . Even without stacking the deck, there are 28 hits to blind-flip into, meaning the floor is 1.5 mill per turn, but a lot of the good creatures in Pauper are blue wizards, and a lot of the best blue cards involve topdeck manipulation. Faerie Seer from Modern Horizons is a big boon to Ink Dissolver , since the sequence of T1 Faerie Seer , stacking a wizard beneath another card, T2 Ink Dissolver is such a smooth start. Also, remember that Stream of Unconsciousness is a wizard that can be stacked on top of our deck with Mystic Sanctuary . Spellstutter Sprite is another staple of the format that plays nicely with both Faerie Seer and Ink Dissolver , so we pack plenty of instant-speed action to allow holding up Spellstutter.

The second engine is the instant/sorcery package. While you don't normally want to play Augur of Bolas without 20+ hits, there is a little friction with Ink Dissolver . However, we can cheat a bit by playing Stream of Unconsciousness , which counts for both. Most of our spells are just cantrips to feed our other engines, but the value is real. Also, Mystic Sanctuary plays excellently with Augur of Bolas , since with 3 other bodies on the field, you can go conspired Memory Sluice , Mystic Sanctuary , Augur of Bolas , conspired Memory Sluice . That's two cards and 4 mana for a 1/3 body and 16 mill. Not too shabby.

The third engine of the deck is built around Drowner Initiate . It essentially adds "Kicker 1 If you paid the Kicker cost, target player puts the top two cards of their library into their graveyard," to all of your spells. This mono-blue deck is composed of cantrips, adventures, and Deprive shenanigans, making Drowner Initiate a hurricane of triggers attached to an on-tribe 1-mana 1/1. Also, note that it's whenever "a player," not just you, meaning we win every counterspell exchange, especially when looping Deprive with Mystic Sanctuary . Combined with Merfolk Secretkeeper , the Initiate lets you pay as little as a single mana to mill 4, or as much as 4 mana to mill 8 and get an 0/4. The deck is brimming with cantrips, as well, so while the curve of the deck is blisteringly fast, it can use up every available mana every turn for maximum efficiency.

As for the sideboard, it's built to swap the full set of Mystic Sanctuary out for Radiant Fountain against Burn (since each Sanctuary gets worse with each non-Island in the deck), sac bodies to Abjure against fast combo and non-aggressive decks, grind with Sea Gate Oracle and Stream of Thought , bounce bodies against creature-based strategies, and stall graveyard value for a turn without losing tempo with Tormod's Crypt . There's a mix of card types and effects in order to provide a little coverage against the field while maintaining our own balance of spells and tribal cards. We can change our pace of play and curve at will, which makes this deck far more versatile and fun to play than most mill strategies.

Also, it's a good budget deck- We don't need no fancy Snow-Covered Island , just a fishy set of Island #256!

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Date added 5 years
Last updated 5 years
Legality

This deck is not Pauper legal.

Cards 60
Avg. CMC 1.37
Tokens On an Adventure
Folders pauper, Decks I Want To Play
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