Speed is the Name of the Game Avg CMC: 1.50

Standard magicevan11

SCORE: 12 | 53 COMMENTS | 2179 VIEWS | IN 4 FOLDERS


Ishidar says... #1

WOW! HOW INSULTING! (completely joking)

I can only speak to what's worked for me at the local level here, and the burn spells have slowed me down way more than they have helped me. I keep all of mine side boarded.

Definitely not arguing about red-deck wins. It works great when it works and I think other red decks are really its only big weakness, between the eidolon and anger of the gods. That board wipe can come as early as turn three, and on bad draws, that can be a problem.

I definitely think they are strong, I'm just sharing my experience with what's worked for me.

November 6, 2014 3:55 p.m.

magicevan11 says... #2

This deck is giving me a lot of grief. I am split between making it a full on heroic aggro deck and making it a semi-heroic aggo with a little bit of burn. The successful tournament decks seem to be semi-heroic aggo with a splash of burn so I can't aggro with results.

November 6, 2014 4:11 p.m.

iloveslivers says... #3

Sorry, Ishidar, I'm going to have to disagree with you in a couple spots.

Burn spells do good work in aggro decks. They kill what's in the way of your troops, letting you push through to do more damage. Buffs can also kill their creatures, but your guys run the risk of dying too, and even if they survive they were still blocked that turn and did no damage. And if your side gets wiped out or there's something stopping you from pushing through, then burn is what you use to sink those last few points of damage and close the game. It has a lot of synergy with fast aggro.

And if you want to talk mana efficiency, take a look at my last comment near the bottom where I talk about Stoke the Flames. Because of convoke, that spell can let you play three mana like it was six, as long as you hang your weakest guy back to tap. So, I guess play three mana like it was five, but still. If you check the link in my last comment, you'll see that most RDWs run a Lightning Strike or two, and virtually all of them run four stoke the flames. Hammerhand is amazing, though. Always four-of, all the time.

Generally, I'd say run four of Foundry Street Denizen and Firedrinker Satyr if you have the room, but he doesn't. He might think about running both of them and Satyr Hoplite as three-ofs. Specifically about the firedrinker, it's not about his abilities, or lack thereof. It's about him being a two/one for one mana. That's the definition of an aggro creature. The denizen may be two power a lot of the time, but not all the time, and anyway you want to shove as many cheap creatures with good power in as possible. You usually want to be putting your mana into something besides firedrinker and Dragon Mantle unless you're out of other things to do, anyway.

I do agree that staying mono-red will, generally speaking, keep your deck at its fastest. If you were to add white for defensive stuff, you might consider adding bigger creatures while you're at it, since your land count will probably go up and its speed will slow down to accommodate the extra color. You could also just take a look at Ishidar's deck and see if you like the specific way he's doing things.

Or you could do this. Ferrari 458 The only thing about his mainboard I don't like is Rouse the Mob. I'd run Coordinated Assault instead. Other than that, that's one fast car, er, deck.

November 6, 2014 4:32 p.m.

iloveslivers says... #4

I didn't see all your newest comments until I was done writing my second book there. If you haven't had success with burn, Ishidar, then I can't fault you for taking it out. If it works for you, keep doing it. And, magicevan11...I see what you did there.

November 6, 2014 4:37 p.m.

magicevan11 says... #5

iloveslivers, what do you think about running 3 of Firedrinker Satyr, Foundry Street Denizen, and Satyr Hoplite each? I think that Foundry Street Denizen isn't worth running at all unless you run it as a 4 of, because it needs to be out on turn 1 or 2 to get the pump, basically. It is a terrible card to top deck on turn 3. I am thinking about just taking out 1 Foundry Street Denizen for 1 Firedrinker Satyr.

November 6, 2014 4:46 p.m.

magicevan11 says... #6

Satyr Hoplite has been demoted to a 1 of... so sad :(

November 6, 2014 4:50 p.m.

Ishidar says... #7

I definitely understand WHY burn works, just, as I said, it hasn't worked for me. I think mostly because of my local meta.

I usually find that between Frenzied Goblin and Hammerhand, I have enough to prevent any blocking from occurring. Since I can usually win by turn 4, I've NEVER gone up a board of more than 3 creatures, and the only time I did, it was green ramp which had 2 tapped mystics and an Arbor Colossus and the goblin took care of that.

I can understand Firedrinker too, but I just see so much more damage come from the Satyr Hoplite and Foundry Street Denizen in my deck. Maybe its because I don't run burn? So I end up having more creatures/buffs on my creatures to make their increased damage more reliable? I do sideboard 4x stoke for the exact reason you mentioned though. I just can't justify them main board when my creature damage is so prominent.

And yet all of this is why magic is so fun :D all the same deck idea, but each with different spins. Maybe mine isn't competitive nationally, but it destroys my local midrange meta.

November 6, 2014 9:46 p.m.

iloveslivers says... #8

Ishidar, you do what you need to do to win. If your deck keeps crushing all the locals like that, then keep running it that way. It's good that you've got some sideboarded, at least, in case of board wipes and such, I assume. But do what works.

magicevan11, looks like your deck's in a pretty mean place now. You'll have to let us know how it works out. And thanks for the recognition in the updates.

November 8, 2014 10:42 a.m.

magicevan11 says... #9

You're welcome, iloveslivers. I can't wait to test it out next friday! I will let you all know how well it played.

November 8, 2014 12:46 p.m.

SeanyB says... #10

Only things I can think of are Inferno Fist or Purphoros, God of the Forge . Inferno Fist is good to sneak through some extra damage, and with all the creatures this deck puts out, maybe one or two of Purphoros would be neat to have. And with all the targeting spells, Satyr Hoplite might be a good choice too.

November 8, 2014 11:09 p.m.

magicevan11 says... #11

Inferno Fist didn't playtest very well in the past. I don't see any cards in the current deck list that I would take out for it. Purphoros, God of the Forge costs too much for what I'd like to do with this deck. Most of my creatures are out by turn 3, so Purphoros wouldn't be helpful. Satyr Hoplite is another card I've playtested before. This deck used to be more about heroic triggering but since then I've changed it to encompass burn as well. I've noticed the hoplite is only viable when this deck is pure heroic triggers which I am not interested in at this time. Thank you for the suggestions though, SeanyB.

November 8, 2014 11:31 p.m.

Just curious, what does Peak Eruption Do you you? I think of maybe slowing down other red aggro decks, but by turn three they probably have things on the board already.

November 9, 2014 12:21 a.m.

magicevan11 says... #13

It's an answer to Chained to the Rocks as well as a way to slow down red decks like you said. Decks that splash red don't like it when I take out their second mountain that was helping them cast Stormbreath Dragon.

November 9, 2014 11:07 a.m.

Duffzord says... #14

I WIN THE AVERAGE CMC GAME!

MY DECK


BOROS PROWESS! Playtest

Standard Duffzord

SCORE: 7 | 6 COMMENTS | 364 VIEWS

AVG CMC 1.38!!! XD

But I like your deck, it's good for a mono red...

My only suggestion is Crater's Claws, because it's quite easy for you to get a creature to 4 power and it could be more of a mid game threat using your eventual spare mana on X, etc...

+1 for you btw

November 9, 2014 1:23 p.m.

magicevan11 says... #15

I don't like Crater's Claws because I have to invest mana to get a creature to 4 power. Usually a creature is at 4 power because of a titan's strength or a dragon mantle. By the time I spend the 1 or 2 mana to get a creature to 4 power I have to spend 2 more mana to deal 3 damage with Crater's Claws. So that is a total of 3 or 4 mana to deal 3 damage. With Lightning Strike I deal 3 damage for 2 mana at instant speed all the time. Thank you for the suggestion though. I like your boros deck by the way.

November 9, 2014 1:55 p.m.

iloveslivers says... #16

Duffzord, I've got you beat when it comes to average CMC. Take a look.


March of the One-drops Playtest

Standard iloveslivers

SCORE: 1 | 0 COMMENTS | 51 VIEWS

November 14, 2014 2:14 a.m.

it seems like the nature of the deck is to put out as many redundant copies of cheap creatures as possible, that being the case, an opponent is going to look pretty foolish if they Chained to the Rocks one of your 1/1's. That being said, is it really necessary to pack Peak Eruption just to hedge against Chained to the Rocks when it's likely not going to be a decent play for your opponent to make in the first place.

Peak would be better if you were getting back a Polukranos, World Eater or some other fatty that demands an answer, and packing a trump to that answer would win the game. In this case, packing Peak Eruption to 'trump' an opponent from chaining a 1/1 isn't very good, especially if they just chain a 1/1 token you made off Akroan Crusader or Hordeling Outburst.

I'd suggest adding in copies of Arc Lightning it's great against Goblin Rabblemaster or just opposing red decks in general.

November 14, 2014 4:23 p.m.

magicevan11 says... #18

Thank you WhiteEyesCloudedbyH8. I will try to get some copies of Arc Lightning.

In other breaking news, I have been planning on bringing this deck to FNM tonight for the last two weeks. My playset of Monastery Swiftspears never arrived in the mail after a week of waiting :(. I have to make this deck functional without, arguably, the best one drop in standard. Do you guys have any advice on what cards I should swap out Monastery Swiftspear with for FNM? My only clue is to put in Satyr Hoplite, take out Stoke the Flames from the mainboard, and put in some more heroic triggers like Coordinated Assault or Inferno Fist.

November 14, 2014 4:56 p.m.

ask around the card shop to borrow even just 1-2 copies of monastery swiftspear tonight.

November 14, 2014 5:03 p.m.

magicevan11 says... #20

That's a good idea. I will try. Here is a quick deck I threw together. Take a look everyone.

Monastery Swiftspear Didn't Arrive in The Mail

November 14, 2014 5:13 p.m.

drewmighty says... #21

instead of Act of Treason run Harness by Force you can sometimes strive it.

November 25, 2014 9:25 a.m.

drewmighty says... #22

I run a heroic red/blue aggro deck. I find i like the blue because i can pull some shenanigans with it. Check it out. Izzet heroic aggro or, Izzet fast enough for ya?. Favorite thing is they turn 4 a polukranos and i copied it and used Hammerhand to win the game :)

November 25, 2014 9:27 a.m.

magicevan11 says... #23

Looks fun! Artisan of Forms is pretty cool.

November 25, 2014 9:38 a.m.

drewmighty says... #24

Yes it is. But the big thing about this deck is Stubborn Denial. all we need to do is leave 1 mana open and they cannot turn 3 board wipe us. That is reds biggest weakness

November 25, 2014 12:18 p.m.

Check out the new Lightning Berserker!It would work very well!

March 31, 2015 9:52 p.m.

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