It is neat to play too. It has a few different win cons and people do not seem to get how it works. Frankly, I am always suprised when Melira, Sylvok Outcast or the Phyrexian Unlife enchantment do not get immediately hated out. It is not competitive for modern but it for sure is fun to pilot at the kitchen table. Thanks for the upvote!
May 27, 2015 9:36 p.m.
theClokkwork says... #4
I definitely think my friends would get a laugh out of this when they finally realize that Phyrexia has doomed them >:)
May 27, 2015 9:51 p.m.
Anafenza, Kin-Tree Spirit works with any persist creature and a sac outlet.
October 2, 2015 10:48 p.m.
Yes, FGKG123, that would work well to as long as the persist creature you sac has the lowest toughness or tied for lowest. I am going to add that to the maybeboard. I will scare up some copies and playtest it. Thank you for mentioning it!
October 4, 2015 3:07 a.m.
Faith's Shield is awesome to protect Melira and Unlife.
February 19, 2016 5:19 p.m.
Hello, kamarupa, That is a great suggestion. I am going to put it in the maybeboard and as soon as I can get copies will work them into the deck.
Thanks!
February 19, 2016 9:29 p.m.
It's also nice because it's so cheap to buy! You might also consider Break of Day - seems to me Fateful Hour spells are perfect for the Melira/Unlife combo.
You might take a look at my Melira build for some more ideas (Melira, Phyrexian Goddess).
February 19, 2016 10:30 p.m.
Thanks again for those suggestions. I have quite a few slots for protecting the pieces so far. So I will try Faith's Shield out first. I don't know if I will also use Break of Day.
February 20, 2016 12:26 a.m.
That is another good card. But I do not think the deck needs it. Very rarely are any kind of creatures a real threat to the deck. As you know, the Phyrexian Hydra is a really great defense against an aggro strategy. The Murderous Redcap is good pinpoint removal. Actually, what the deck really needs is a way around hexproof.
February 22, 2016 2:43 p.m.
I am adding this card; Bonds of Mortality to the maybeboard. I have never seen it before and it would be awesome for casual multiplayer. And it cantrips so does not hurt you to much as a play.
February 22, 2016 3:02 p.m.
Against Hexproof? Celestial Flare or Geth's Verdict. Depending on what the creature is doing, Pithing Needle can be very powerful, too!
February 22, 2016 7:06 p.m.
And of course, Bonds of Mortality, which you just mentioned. Let me know how that plays!
February 22, 2016 7:09 p.m.
Thanks again for your interest in the deck!
Those are all great cards. But since this is for casual multiplayer I am looking for repeatable effects and I think the bonds card may be the ticket.
February 23, 2016 9:41 a.m.
I like the Glaring Spotlight as well. I will put it in the maybeboard. It's second ability can swing a game. But I am going to playtest with the Bonds of Mortality. I really like that it replaces itself so does not really slow down your tempo.
February 23, 2016 8:35 p.m.
I see what you're saying. It's a trade off. However, I think part of that trade off is that Bonds ties up 1x Forest to activate, which negates the tempo balancing of the draw card, even overwhelming it as mana is lost to it turn after turn, not to mention it comes at an initial cost of 3 to use on the first turn it hits the battlefield. I think the real benefit Bonds has over the Spotlight is that it works against indestructibles, too. I'm not saying one is better than other, just kind of exploring their pros and cons.
Personally, I prefer the Celestial Flare type option, which simply removes the hexproofs and indestructibles from the game, and at instant speed, making it much harder to stop. (vs the Spotlight and Bonds that remain open to being removed.) But again, I see that in a multiplayer game, having a spell that works on multiple creatures hits a broader spectrum. Of course, now I'm thinking that "broader spectrum" is only broader in the very small sector of creatures with hexproof and indestructible, whereas the also small, but much less small spectrum of creatures that attack or block works against many more matchups, making it more versatile. Which is crazy, that I would ever say Celestial Flare is more versatile than anything.
February 23, 2016 9:33 p.m.
theClokkwork says... #21
See, I like what Celestial Flare does as opposed to Bonds of Mortality and Glaring Spotlight, but it only hits a single creature of the opponents choice. If a UW Control deck is swinging with a Geist of Saint Traft and a Lingering Souls token, and you play Celestial Flare, you've essentially just payed two white to Go for the Throat a Spirit token. I like what Flare does, but I think it's too situational and too easy to dodge to be viable. Path to Exile is inherently better for the mana cost of course, as it still hits Indestructibles, and when combined with Glaring Spotlight or Bonds of Mortality becomes a fantastic all around removal spell. Thats just my two cents though!
February 23, 2016 9:45 p.m.
Thank you for your input you guys!
I think the deck would not suffer regardless of which way you went with it. And you would still have answers for your opponent's stuff. I like Celestial Flare or Path to Exile for the surprise factor coming from your hand at instant speed. I like both Glaring Spotlight and Bonds of Mortality for their repeatability/inevitability for multiplayer. I am going to try to play with variations of all 3 to see which I like the best.
February 23, 2016 10:54 p.m.
UnnacountedFor says... #25
Could I recommend a Vizier of Remedies? Its would be an alternative to the Melira for Infinite Combos.
theClokkwork says... #2
This deck is making me crack up, the look on people's faces when they realize you're invincible must be glorious xD +1
May 27, 2015 8:43 p.m.