Mono-Red Dragon Tribal
Burn and beatdown from above!
I'm trying to keep the deck as fun, flavorful, and competitively viable as possible while still being a battlecruiser timmy deck.
The deck is not very politically oriented as once the dragons start coming, it becomes a huge threat and players may start forming an alliance against you. It's raw power is it's curse as well as it's gift. Intimidation is your only real political tool which can backfire. That said, opponents need to be eliminated as fast as possible before they can band and overthrow you.
First I'll cover the combos in the deck then go over some of the cards in groups as to how they benefit the deck as a whole but first, a note on the commander.
Ryusei, the Falling Star is an amazing commander in this deck and fits the dragon theme nicely as a dragon/spirit with evasion. He has some interesting and surprising interactions with the deck besides just tribal synergy as well. I to replace him as my commander. Plus, he adds to the versatility and originality of my build.
Combo's & Synergies
C-c-c-c-c-c-Combo Breaker
Descent of the Dragons + Insurrection
is incredible for wiping the field and providing me an army of tokens.
Flameshadow Conjuring + Ryusei, the Falling Star + Vicious Shadows
A nice ryusei-ble combo...
I'm sorry. it's a good combo and a bad pun.
Dragon Tempest + Hellkite Charger + Utvara Hellkite
allows for plenty of ETB damage and allows your tokens to swing during the extra combat phase. Use Flameshadow Conjuring for more chaos.
Flameshadow Conjuring + Homura, Human Ascendant
for one more , you get a Shiv's Embrace for all your creatures immediately, and, a 6/6 flyer with haste, and firebreathing. totally bomb.
Descent of the Dragons
+
Dragon Tempest
, Scourge of Valkas, Where Ancients Tread, and Warstorm Surge provides nice ETB burn for removal or picking off opponents and grants the ability to swing with hasty 4/4's in the air.
Flameshadow Conjuring + Utvara Hellkite
creates a shitstorm of dragons the turn Utvara enters. At worst, you're getting three permanent 6/6 dragons with flying for
Flameshadow Conjuring + Knollspine Dragon + Warstorm Surge
A great way to get some card advantage out of burn.
Homura, Human Ascendant + Pyromancer's Goggles + Subterranean Tremors
nets you two 10/10 "dragons" and wipes the field of most flightless creatures and artifacts. you will lose the goggles along with everything else but it's usually worth it and that's what Buried Ruin's for!
Dragon Tempest
+
Scourge of Valkas
is an excellent combo for racking up damage in smaller increments.
the two become insane with Utvara Hellkite in the mix.
Flameshadow Conjuring + Repercussion + Ryusei, the Falling Star
burn all the things without wings! Tokens be damned!
Dragonmaster Outcast, Skyline Despot, and Utvara Hellkite are great token generators late game and have synergy with Warstorm Surge, Where Ancients Tread, Scourge of Valkas, and Dragon Tempest.
Dragons, Magic, and Treasure, Oh My!
Fly, you Fools!
Mana Flare is a beneficial to the every player which helps make matches more fun/insane and the acceleration is necessary for the high CMC of dragons.
Sunbird's Invocation is insanely powerful with the amount of advantage it can generate if left unchecked!
Homura's Essence, and
Crucible of Fire are anthems that affect ETB triggers and the overall damage output of your creatures.
Rage Reflection, the enchantment so nice it makes you strike twice!
Vicious Shadows is to dissuade any field wipes as well as removal in general since it triggers when ANY creature dies
Dragon Tempest and In the Web of War allow my dragons to come in with haste which is a major advantage, as most of the dragons become prime targets for removal once they enter the field.
Warstorm Surge is an incredible source of damage and removal for this deck and will lay the hurt on your opposition. Where Ancients Tread works in the same manner as warstorm but is limited in what triggers it and, only does 5 damage each trigger but, is an excellent source of damage all the same. Flameshadow Conjuring will allow for twice as many ETB, LTB, and die triggers as well as net you a copy of the creature you played for just . It is a valuable asset and will make for fun and epic interactions with the deck as well as with the game. Outpost Siege is used for Khans mode card advantage!
Insurrection is in case you are up against some beast that overpower your dragons, if you're against a swarm that's threatening the board or a combination of both. either way, it doesn't target and will usually take out a player when it's cast.
Mob Rule is an alternative to it that is great at nabbing smaller token swarms or all the fatties on the board. It usually takes out a player as well.
Magmaquake hits all Planeswalkers and creatures without flying while
Subterranean Tremors hits all creatures without flying (so not your dragons) and can even wipe the board of artifacts and drop an 8/8 red fatty with enough mana.
Descent of the Dragons can be utilized as a mass removal spell, a combo burn spell or a political piece.
Vandalblast and
Shattering Spree are pure artifact hate. Being that this deck is slow, destroying any acceleration your opponents may have helps even the odds, plus any other nefarious contraptions as well.
Hellkite Tyrant is an alternate wincon of sorts but is mostly for stealing any artifacts that may help my opponents as well as potentially using them for my own advantage such as
Darksteel Ingot and
Sol Ring, plus he completely destroys artifact decks.
Hoard-Smelter Dragon is artifact removal on a stick and is a great backup if the tyrant is taken out.
Hellkite Charger and Scourge of the Throne are brutal combatants that can turn a couple dragons into a load of damage in a flash. neither is to be taken lightly and are huge threats
Balefire Dragon is for clearing out a players field, Steel Hellkite is for destroying tokens with no remorse as well as enchantment removal, and Scourge of Kher Ridges can wipe the ground and (if need be) the air. Crucible of Fire allows every dragon to survive the second ability.
Thunderbreak Regent dissuades from targeted removal providing each dragon with a bolt trigger upon being targeted by a spell or ability an opponent controls
Skyline Despot is a token producer that increases the damage potential and threat level with each passing turn that it's left unchecked
Hoarding Dragon is an artifact tutor on a stick that is fairly easy to get killed to trigger. Sarkhan's Triumph is a dragon tutor that will find the dragon to serve the situation
Sarkhan, the Dragonspeaker functions primarily as a 4/4 beater and his ultimate, which isn't too difficult to reach, is a huge advantage if it is ever set off. Avaricious Dragon works's similarly, giving you card advantage with a nice body to boot.
Any suggestions/tips and +1's are greatly appreciated from our scale covered overlords