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This is my second Azorius deck, but my first built for Commander. My plan is to put up a basic defense early in the game, using counters and bounces to keep the opponent at bay, using whatever mana ramp possible in U/W, then hitting heavy late-game by enchanting Medomai and gaining card advantage once the manabase is established. Initially, it was also artifact-, equipment-, and enchantment- heavy, (going for some sort of Darksteel Forge - Mycosynth Lattice - white 'destroy all' board wipe gimmick) but I think i'm going to stick mainly with enchants to trim down the deck's size. Keep in mind this is somewhat targeted to defeat my friend's Uril, the Miststalker deck.

What should I take out?

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Revision 2 See all

(10 years ago)

-1 Aqueous Form main
-1 Augury Adept main
-1 Avacyn, Angel of Hope maybe
-1 Azorius Cluestone main
-1 Blazing Archon maybe
-1 Blind Obedience main
-1 Blinding Angel maybe
-1 Capture of Jingzhou maybe
-1 Coastal Piracy maybe
-1 Consecrated Sphinx main
-1 Darksteel Forge maybe
-1 Disenchant maybe
-1 Enlightened Tutor main
-1 Explorer's Scope maybe
-1 Fellwar Stone main
-1 Frozen Aether maybe
-1 Halimar Depths main
-1 Idyllic Tutor main
-1 Indomitable Ancients maybe
-1 Isperia, Supreme Judge maybe
and 64 other change(s)
Date added 10 years
Last updated 10 years
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

8 - 1 Mythic Rares

40 - 0 Rares

28 - 0 Uncommons

9 - 0 Commons

Cards 99
Avg. CMC 3.12
Tokens Emblem Venser, the Sojourner, Enchantment Cleric 2/1 W
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