pie chart

"Count" me in!

Modern

Turtleman


Sideboard


Maybeboard

Enchantment (1)


Note: Ion Storm is VERY BROKEN on MTGO right now when you target your Llanowar Reborn. The whole client breaks down.

Can I count you in?

This deck is built around creatures and counters that make them stronger. It's a simple idea but is a hard build. There is a fine line between having to many cards that only work with counters and not having enough counter makers.

The linchpin of the death is Hardened Scales allowing the deck to go into overdrive. With counters, your able to start abusing. Most cards become very strong with others, making answering all the threats impossible.

There are a whole lot of little things you can do in this deck that may not be so obvious. Mainly to do with Retribution of the Ancients

Retribution of the Ancients + Protean Hydra is this werid engine. You take counters off Protean, next turn, protean grows even stronger allowing a clear path to attack with a huge creature. With Hardened Scales the effect becomes crazy, allowing you to kill massive creatures.

Vs very low to the ground decks that play cheap and fast creatures, Retribution of the Ancients + Necroplasm becomes a controllable board clear. It's quite effective.

Cytoplast Root-Kin is a strange card. A 4 mana that does nothing when played is not something you see in modern. It's on curve, as a 4/4 for 4 mana but why we play 2 copies is for it's effect. We play lots of counter creatures so it's nearly never just a 4/4. It's oven a 6/6 +, giving us something that can tangle with a titan.

The effect, graft is what makes it great. Each creature we draw after gets free counters, this can keep our Oona's Blackguard & Avatar of the Resolute "turned on"

a 4/4 also dodges red's anger of the gods, a super annoying card we will have to sideboard hate out.

The weakest card in the deck is Stormblood Berserker it's crap but I can't think of a better replacement. It's hard to turn on early and the bloodthrist, while great requires a good curve to be effective. Something we don't care too much about doing. If it does get going, its very powerful as a source of free damage.

There are a couple of value cards in the main board, like Ion Storm which give us reach to those decks that run things like bridge to stop us attacking.

I'm really open to suggestions with this one, its a hard build trying to play in a harsh format. I was thinking about instants that boost my creatures, combat tricks and the like. I also need a good way to beat anger of the gods, I'm thinking gorgari charm but there must be a better card.

  • 2-0 B/U Control
  • 2-1 Mono Black
  • 2-0 Black Blue Zombie Discard All Lands thing
  • 2-1 Land Destroy
  • 0-2 Land placement on top of deck gifts
  • 2-0 GW Elrazi
  • 2-0 Another +1/+1 deck but was more blue.
  • 2-1 Mono Blue Mill Allies

Suggestions

Updates Add

Comments

Date added 8 years
Last updated 8 years
Legality

This deck is Modern legal.

Rarity (main - side)

38 - 7 Rares

11 - 8 Uncommons

4 - 0 Commons

Cards 60
Avg. CMC 1.68
Votes
Ignored suggestions
Shared with
Views