~F is for Friends who do stuff together~~U is for U and Me!~~N is for "N"ywhere and "N"ytime at all~~DOWN HERE IN THE DEEP BLUE SEA!~

Welcome! This is my 5 color Planeswalkers deck feat. Maze's End! Also known as "The Superfriends of the Multiverse go Sightseeing/on a Road Trip."

So what's up with this random pile of cards?

The concept was originally every Planeswalker that didn't need a specific deck built around it (like Nissa Revane and Tezzeret, Agent of Bolas) or Tibalt, cards that were broken with Planeswalkers ( Doubling Season , Gilder Bairn, Contagion Engine), mana fixing (Chromatic Lantern and Prismatic Omen), and board wipes. It was led by Progenitus and actually wasn't bad. But I left the idea for a year or so, since I didn't have most of the cards.

Eventually, my love of Planeswalkers brought me back to the idea, but I wanted to do something other than JUST the Superfriends. So I made a 5 color deck with most of my favorite cards, like Necropotence, Bringer of the Blue Dawn, Maelstrom Archangel, and many MANY others, in addition to the best (in my opinion) 'walkers and synergistic cards. There was also a bit of a graveyard/flashback theme, because I LOVE value.

The deck was kind of all over the place, but it worked well enough since it was just raw power in every spell. Ultimately, it took on a more controlling role, so I took out some of the cuter or more aggressive cards for more removal and lock cards like Humility.

That ended up being less fun, so I took out some of the harder locks and put in Maze's End, Guildgates, and enablers like Azusa, Lost but Seeking, Sylvan Scrying, Life from the Loam, Scapeshift, and Reap and Sow. It seemed like I was just diluting a powerful strategy, but it actually made the deck a LOT better. There was always a threat with my lands, if nothing else, and once I got to ~10 lands, everyone had to fear Scapeshift out of nowhere.

The most recent change was dialing back the control a bit more and focusing a little more on tokens. Sliver Queen had been the commander the whole time, and her tokens plus Elspeth, Sun's Champion's tokens were usually my win condition. Not to mention having armies of blockers was always good for Planeswalkers. I was also weak to flying threats, so adding in some dudes that made fliers provided that much more resilience.

So all of those minor changes over time has led me to this deck. Depending on the draw and matchup, it can play about 6 different ways.

1) Aggro Tokens. Ramp, Mirari's Wake, Doubling Season , an Elspeth or Sorin are typical of this strategy. Spend the first ~3 turns ramping up to 5, play an Enchantment, then follow up with a ton of tokens from Sliver Queen or a 'walker and start beating. Depending on how aggressive the opponent(s) is/are, they may be reserved for defense until you can wipe them and rebuild.

2) Voltron Aggro. Either Ajani, Sorin, Elesh Norn, or Sarkhan can make Sliver Queen terrifyingly aggressive all on her own. If no one is deploying any sizeable threats, if people are pillow-forting against tokens (Crawlspace, propoganda ), or there's some crazy life-gain combo, commander damage gets there.

3) Maze's End combo. Amulet of Vigor, Azusa, Knight of the Reliquary, Kiora, Reap and Sow... The enablers are there for a reason. Sometimes the draw lends itself to winning on Maze's End in short order.

4) Planeswalker combo. Tezzeret, The Chain Veil, Ral Zarek, Garruk Wildspeaker, Doubling Season. I've won on turn 4 with infinite planeswalker activations. It can also be something you hold up for a while to drop all at once and win.

5) Control. This iteration is a little weaker in the control aspect, but there's still plenty of removal. Typically, it plays this style in 1v1 or Three For All against aggressive decks. There are only 2 counterspells, but the threat is always there if you play to them. It can really keep a combo deck off their win con for a couple turns until they can play around it, at which point you may have a more sustainable answer.

6) Stax. There's really only one way this goes down, and it's Wasteland, Crucible of Worlds, and extra land drops. Strip Mine is better, and cheaper, but I own a Wasteland. I play enough greedy mana that it works well enough. The other "Stax" type strategy is just an early Liliana of the Veil. Hey, it works sometimes. Again, it's usually only for 1v1.


You might notice Sol Ring is missing. My playgroup got sick of Sol Ring, so we house-banned it. Easy enough to swap out Mana Vault or something.

Also, Urborg? It's mostly there for Liliana of the Dark Realms, but it has the nice upside of letting fetchlands tap for black. Very useful if I'm low on life. Also, quite useful for an early Necropotence.

Three basics? No Reflecting Pool? Ultimately, there's only so greedy one can be. Path is real, as are other effects that allow opponents to get basics from their deck. Fetching a basic has also saved my ass at 1 or 2 life on a couple of occassions, and lets me play through Blood Moon.

And the shock lands should be duals, but I've only got Underground Sea and Badlands at this point. They'll all be replaced eventually.


EDIT: 2016.01.13

Updated the list. Switched out some walkers, added more tutors, switched out all but one shockland, and replaced Wasteland with Strip Mine. These updates have been happening over the course of months, but didn't get around to updating the online list until now.

The philosophy has changed a bit. It's gone more towards being more controlly. I cut down on Planeswalkers whose abilities I was not using all of. I think the only one now is Tezz, but I need him for my combo and his -X is four different abilities, anyway. I also switched out the Innistrad Grudge for Time Spiral. Too much bad flavor text.

Suggestions

Updates Add

Comments

Date added 10 years
Last updated 9 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

29 - 0 Mythic Rares

44 - 0 Rares

9 - 0 Uncommons

15 - 0 Commons

Cards 100
Avg. CMC 3.67
Tokens Beast 3/3 G, Cat 2/2 W, Dragon 4/4 R, Emblem Elspeth, Knight-Errant, Emblem Elspeth, Sun's Champion, Emblem Gideon, Ally of Zendikar, Emblem Kiora, the Crashing Wave, Emblem Liliana of the Dark Realms, Emblem Ob Nixilis Reignited, Emblem Sorin, Solemn Visitor, Emblem Tamiyo, the Moon Sage, Knight Ally 2/2 W, Kor Ally 1/1 W, Kraken 9/9 U, Sliver 1/1 C, Soldier 1/1 W, Vampire 2/2 B
Votes
Ignored suggestions
Shared with
Based on
Views