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turn 1 win

Modern*

devilmaker


The Plan on a good day: You should nearly always choose to go second. The only time you wouldn’t is if you pull out the Gemstone Caverns during sideboarding (basically, that’s for Manaless Dredge strategies). We use Serum Powder and Gemstone Caverns to exile Narset before the game starts. This requires some very aggressive mulligans, so don’t be scared. It’s just another chance to try to nail a Serum Powder or Gemstone Caverns with Narset. Plus, I’ve seen this deck kill on turn 3 on a mull to 3. If it’s not broken, ship it back. Be greedy. Gemstone Caverns starts the game in play with a Narset in exile, so during the opponent’s first upkeep, play Pull from Eternity on Narset. The opponent continues with the first turn, so be sure they don’t accidentally draw. On our first turn, we draw our card, play a land, and cast Goryo’s Vengance, bringing back Narset for the turn and giving her haste. This is the fun part. Narset attacks, exiling the top four cards of your library. We’re hoping for a card that gives you another attack step or something that will enable that (Spoils of the Vault drawing us a Fury of the Horde, for example). We repeat this process until the opponent either dies, or we see Goryo’s Vengance, Pull from Eternity, Emrakul, and one more Relentless Assault effect. These don’t have to come up together. You can collect them as the first turn wears on. At this point, we cast a free Pull from Eternity targeting Emrakul, and letting it resolve. Big E hits the graveyard and his ability triggers, so we respond with a free Goryo’s Vengance, bringing him into play. Emma’s graveyard ability finally resolves and we shuffle all our extra-attack-step cards back into the library (which is usually almost out of cards at this point). Depending on the situation, this can actually guarantee infinite attack steps (by Pulling the other Emma into the graveyard and exiling it again with Narset). Voila! It’s your first turn and Emrakul is beating away.

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Date added 9 years
Last updated 9 years
Legality

This deck is Modern legal.

Rarity (main - side)

17 - 0 Mythic Rares

36 - 0 Rares

4 - 0 Uncommons

4 - 0 Commons

Cards 61
Avg. CMC 4.00
Tokens Elemental 3/1 R
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