Maybeboard


Want to watch your opponents beat the living lights out of each other from safety? If so, read on.

This is a deck of two elements. The first, is seemingly excessive pillow fort. It is not however excessive at all if you look at the other element of the deck, escalating the board state. The eventual aim of the deck is to buff the damage dealt by all attacking creatures, to force them all to attack and to make yourself unavailable as a target for them to attack.

Beware before playing this deck that at times you may be very unlucky and only draw means to escalate the board state without anything to defend yourself from it. There are some cheeky ways to avoid this however. With the green Sun's Zenith, you can always grab the next piece you need when you draw it and with cards like Genesis Wave and Selvala's Stampede. This allows you to drop multiple permanents at a time which is often how this deck moves in to the point of being unassailable.

The real combo however for the multi creature drop is what I and my friends affectionately refer to as the Fractured Wumpus Combo. Once you have in hand a trio of cards you would like to drop simultaneously in hand, drop a Hunted Wumpus and cast Fractured Identity on it. The net effect is that all four players drop 3 creatures of their choice on to the battle field and each opponent gains an additional 6/6. But, we can 1 up this combo by using Boldwyr Heavyweights instead (Which I and my friends affectionately refer to as the super wumpus). The net effect then is that every one tutors 3 creatures from deck to battle field and every one but you has an 8/8 trampler. This may seem like suicide but with 3 creatures you can make this all your advantage. If you are lacking in defensive tools, pull Archetype of Endurance + Avacyn, Angel of Hope + Sigarda, Host of Herons . At this point the only answer to your board is to exile or bounce the board. If you allready have suitable defence in play, drop Avatar of Slaughter + Gahiji, Honored One + Gisela, Blade of Goldnight . Assuming you can't be attacked at this point, those 8/8 tramplers are running at your foes for 40 damage a pop. After a couple of rounds where opponents will desperately trade some creatures to stop the onslaught all creatures must attack so keeping back blockers just doesn't really work anymore. Then if this isn't enough to annihilate your foes, take control of everyone's creatures and decimate all your opponents in a single fell swoop. The ideal state you want to be in until you are ready to make every one put their knives away and pull out their nukes, is that things are a problem for others and not for you. We let our opponents bleed themselves dry before we crush them.

Please feel free to make any suggested changes, I am toying with a few myself still.

Suggestions

Updates Add

Comments

Date added 6 years
Last updated 6 years
Key combos
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

8 - 0 Mythic Rares

44 - 0 Rares

29 - 0 Uncommons

5 - 0 Commons

Cards 100
Avg. CMC 3.98
Tokens City's Blessing, Copy Clone, Goblin 1/1 R for Goblin Spymaster, Lightning Rager, Morph 2/2 C, Spirit 1/1 C, Wurm 5/5 G
Votes
Ignored suggestions
Shared with
Views