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Maybeboard


Hey just a haphazard throw together of all the decent goblins I have...any suggestions from replacements of cards I have would be nice....inspired a lot from the Get Bullied by Goblins! by jasinatael

How to play the deck!
Goal: Do what goblins do best, smash stuff with out giving a f*** what happens. This deck seeks to play cheap goblins and rush straight to the face, giving eachother small buffs to show that goblins can in fact, count (to 20)

Synergies/Tactics
Foundry Street Denizen + Krenko's Command / Mogg War Marshal: Foundry getting +2/0 from both spells (and a bonus +1/0 assuming Mogg War Marshal survives to the next turn and is sacrificed because echo
Goblin Bushwhacker Surprise! Here's an extra 3 damage on turn 2 you weren't expecting...and it only scales as more goblins get played
Shared Animosity Did you know goblins can swing for 5 each?
Legion Loyalist So many buffs...triggering Battalion is easy with goblins, first strike makes goblins' 1hp irrelevant, trample makes the opponent underestimate your damage, and the last effect is for all those poor people who don't prepare because they think their tokens can chump
Goblin Grenade Often can come out really unexpectedly and just chunk the opponents last HP (after your goblins have already swung for the turn) while they were thinking 5 is still out of bolt range (or 10 if you manage to have 2 in hand)

Example Play:
Turn 1: Foundry Street Denizen - 20
Turn 2: Legion Loyalist, Goblin Guide, swing for 6 - 14
Turn 3: Goblin Bushwhacker for 10, or Goblin Chieftain for 10
Turn 4: Shared Animosity for 15+, or Bolt/Grenade if in range

*next part, explaining the Core is a bit repetitive of what was just saidThe Core:
Foundry Street Denizen - is amazing, people underestimate it but in combination with Mogg War Marshal or Krenko's Command it'll be hitting hard
Legion Loyalist - is pretty key, as people will forget about either the First Strike, Trample, or can't be blocked by tokens (see ya Wurmcoil Engine tokens) and will underestimate your damage output
Goblin Bushwhacker - is pretty good with surprising your opponent with a sudden burst of damage
Shared Animosity - Really good finisher, with 4 Goblins on the field that's + 12 damage

Questionable Inclusions:
Thunderous Wrath - Miracle? Iffy...
Akki Avalancher - Not sure about this because would only be good if I drew this when I'm mana flooded and both chances are small Guttural Response - Do I really need that? A lot of the worst blue spells can be dealt with using Grafdigger's....might be necessary for a certain meta?

What I'm Considering:
Goblin Wardriver for mainboard - Honestly a pretty strong card, however for a 2cmc card it doesn't impact the board immediately if I play it on turn 2
Manamorphose for mainboard - Just a one of, so that I can accelerate into bigger threats and technically only have 59 cards in my deck
Red fetchlands for mainboard - expensive, and would suck vs burn/aggro, but does let me thin out deck a bit
Simian Spirit Guide for mainboard - would allow a more explosive 2nd or 3rd turn, and make those 1 land hands a bit better, however it makes me run out of steam faster and drawing into it would suck.
Reforge the Soul for mainboard - Would help to refuel if I run out of steam and the game goes a little late, but perhaps just going all in and not worrying about late game is better...also Miracle is risky and drawing it at the wrong time is just horrible
Mountain for mainboard - Not sure what a good balance is...17? 18? 19? 20? Maybe add a second Akki-AvalancherKrenko, Mob Boss for main or sideboard - Pretty strong card if he gets going, however seems somewhat like a win more card, or might fit better in a deck that aims to be slower than thisDismember for sideboard - Maybe in a meta without a lot of burn, but a lot of fat creatures?
Smash to Smithereens for sideboard - Seems a bit more burn oriented thought...Goblins should be able to provide enough damage that I'd rather have a 1cmc artifact destruction or use the second mana for a second artifact rather than 2 damage
Others: Surgical Extraction, Pithing Needle, Torpor Orb

Obvious Inclusions: Lightning bolt, Goblin Grenade (good finisher), Goblin Guide, Goblin Chieftain, Mountain

*raging goblin is just a placeholder for the last Guide

Still need to obtain
x2 Shattering Spree
x2 Cavern of Souls

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Date added 10 years
Last updated 9 years
Legality

This deck is Modern legal.

Rarity (main - side)

3 - 0 Mythic Rares

26 - 7 Rares

8 - 8 Uncommons

15 - 0 Commons

Cards 60
Avg. CMC 1.41
Tokens Goblin 1/1 R
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