Sideboard

Instant (12)

Sorcery (3)


Maybeboard


I enjoy the alternative win the ability Infect provides. This deck is mostly green with a splash of blue. Its one of those 'all or nothing' types, as it has no counterspells or removal (or defense of any kind really.) The goal is to get the creatures out and pumped up as quickly as possible. This has been so much fun to play. Since Infect is (in my opinion) underated and (as I have found since playing this deck) mostly hated, it has gone unplayed and few are prepared for it to rear its infectious head.

Any and all feedback is welcome. Of all my various decks centered around the infect mechanic, this one produces the most consistent T2 wins. Let me know what you think (:

If you can get a creature out T1, you're pretty much golden.

T1: Land, Glistener Elf
OR
T1: Land, Elvish Spirit Guide, Ichorclaw Myr or Blighted Agent

T2: Land, and seriously there are too many different combinations of Elvish Spirit Guide, Vines of Vastwood, Invigorate, Might of Old Krosa, Mutagenic Growth, and Berserk to list.

Go ahead, draw a hand, you'll see what I mean (:

Suggestions

Updates Add

Made some changes and now things are flowing much faster for this deck. What I'm really hoping for, from any of you folks dropping by, is some sound advice on the sideboard. I have a few good ideas and they are up there, but it is far from complete. I could use all the help I can get.(all thats on the maybe board are options I think might be good on the sideboard) Again, let me know your thoughts (:

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Date added 10 years
Last updated 10 years
Legality

This deck is Legacy legal.

Rarity (main - side)

24 - 0 Rares

10 - 7 Uncommons

28 - 8 Commons

Cards 62
Avg. CMC 1.55
Folders Infectious
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