This deck is heavily built around having a large mana pool, and plenty of spells to compliment your excess resources. A good way to begin the match with this deck is to get your Bloodfire Expert or Mage-Ring Bully out quickly, first to clean the enemy defenses with steady attacking or blocking (along with frequent damaging spells to clear the board even faster,) then play Titan's Strength. It's an amazing bonus, as it suddenly turns your prowling weenie creatures into hulking monsters, smashing heavily into the defender's life pool. Giving a creature with Prowess the bonus of Titan's Strength is even more reccomended, as the +1/+1 bonus will force the enemy to burn every card in their hand to try and keep it from happening again.
Furnace Whelp is a nice way to work your way around the impassable fortresses that can sometimes be built up with defenders. If you're still being blocked, don't be afraid to spend mana to bolster your dragon and take down their defenses even faster than before.
Be wary of cards such as Ire Shaman and Abbot of Keral Keep, however, as their exile abilities are put to much better use mid-game, when you have enough mana to cast the card if needed. The same goes for Commune with Lava, but using it to exile four or five cards is much easier to work with, as you can play them during your next turn as well.
The sideboard consists of a few artifact removal spells, such as the pesky Orbs of Warding and Chief of the Foundry. Or, utilize Demolish and Vandalize to destroy the opponent's lands, forcing them to wait and even discard cards due the lack of reserves.
Rending Volley, Roast, and Bathe in Dragonfire are all present for powerful creatures that your own defenses can't stand toe-to-toe with. Various dragons use blue or white mana, allowing for a devastating four points of damage to them. Roast and Bathe in Dragonfire will also help you remove aerial threats, as well as the more common ground threats, like Gaea's Revenge, that cause your creatures to turn to dust.
Boggart Brute and Two more Chandra's Fury's are present solely to add insult to injury. The Brute has menace, allowing it to slip through either early or late game, while your opponent has only one creature. Chandra's Fury is a devastating mechanic against toekn decks, allowing you to clean almost their entire board with one or two spells.