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The core of the deck is pulled from this list (https://www.mtggoldfish.com/deck/767744#paper). In general, your opponents will put you on the midrange sultai list, and may get suspicious once they see Censor. You'll still have a slight advantage because they won't know what to expect. There are two major gameplans you can go with, depending on matchup and what your opening hand looks like. This first, and my preferred, is to get down an early Glint-Sleeve Siphoner and ride it to victory. If that card lives, you're miles ahead. The second is to gum up the board with Gifted Aetherborn, Gonti, Lord of Luxury, and random Rouge Refiners, then go over the top w/ The Scarab God and Nissa, Steward of Elements late game.

Temur energy - Game 1 is close to even, slightly in their favor. Game 2 & 3, you bring in more to go over the top of them, so just let the board stall out. Watch out for Chandras and Vraskas. Those cards take a lot to kill unless you've already got an active Scarab God.

If no enemy Scarab God: -1 Hour of Glory, -1 Doomfall, -2 Confiscation Coup, +2 Bontu's Last Reckoning, +1 Vraska, Relic Seeker, +1 Skysovereign, Consul Flagship

If 4cc w/ Scarab God: -1 Censor, +1 Vraska, Relic Seeker

Ranamup Red - You're built well to handle this matchup. Just make sure to keep an answer handy for Hazoret on turn 4.

+3 Essence Extraction, +1 Doomfall, -1 Nissa, Steward of Elements, -2 Gonti, Lord of Luxury, -1 Confiscation Coup

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Date added 7 years
Last updated 7 years
Exclude colors WR
Legality

This deck is not Standard legal.

Rarity (main - side)

3 - 2 Mythic Rares

26 - 2 Rares

23 - 4 Uncommons

0 - 7 Commons

Cards 60
Avg. CMC 3.09
Tokens Copy Clone, Energy Reserve, Pirate 2/2 B, Treasure, Zombie 2/2 B
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