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The Reality Chip EDH. The focus is on casting as many permanents (usually artifacts) per turn (as possible) from library. It really doesn't get going until about turns 5-6. Of course in cEDH you'll probably be dead by then. The Problem is it takes a turn or two to cast an additional creature to equip the commander to- and the 3 mana equip cost is rather steep; hard to do before turn 3 without drawing some good mana acceleration like Mana Crypt. The deck basically ends up being a somewhat bad version of the Urza, Lord High Artificer. I'll likely try the deck out on MGTO on Thursday, but I doubt it will win much. I'm sure someone could build it better with more instant/ sorceries- like Counterspells and removal- or Boomerang type shenanigans. Currently still working on shaving about a dozen cards or so.

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99% Casual

Competitive

Revision 2 See all

(2 years ago)

+1 Cyberdrive Awakener main
+1 Kappa Cannoneer main
Date added 2 years
Last updated 2 years
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

12 - 0 Mythic Rares

38 - 0 Rares

20 - 0 Uncommons

15 - 0 Commons

Cards 118
Avg. CMC 2.71
Tokens Construct 0/0 C, Energy Reserve, Phyrexian Germ 0/0 B, Thopter 1/1 C, Thopter 1/1 U, Treasure
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